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 Building / Mecha / 1354
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Subject: 
Re: My first POV-Ray
Newsgroups: 
lugnet.build.mecha
Date: 
Fri, 18 Aug 2000 15:22:47 GMT
Viewed: 
1618 times
  
In lugnet.build.mecha, Mladen Pejic writes:
> First rendering... Yeah right; looks like you're a pro with POV-Ray! Damn, I
> can't even render a nice sky...
  The sky was actually pretty easy.  It was really just a cut-and-paste from
the documentation.  I've included the pertinent part below.

  Most of the work was done by L3PAO (I think that's the right letters :-).  I
added the sky and ended up manually modifying the floor.

  I played with the camera angle in L3PAO until I got the sort of look I
wanted.

  Its actually my third rendering.  The first two were really just learning how
to get through the MLCad -> L3PAO -> POV-Ray sequence.

> At first I saw your model and thought, hmmm... doesn't look very interesting.
> BUT, then I saw the .dat file, and wow! I really like how the pilot's chair is
> attached to the gun, and everything seems so compact! All you have to do now
> is add details (and more weapons) to the legs, and body. Also you could
> switch the round "bubble" canopy with the more polygonal Aquanaut's canopy
> (it'll make it more utilitarian). But it's your choice. Either way it looks
> more than appropriate for mass-production, and BrikWar
> mass-ground-assault... ;-)
  I was aiming for a really simple vehicle with this.  I'm thinking about
adding something to the side studs near the leg mounts.  But I like the simple
legs.  I've been eyeing the aquanauts canopies, but I don't have any.  Being a
mostly Technic and Castle guy, canopies are scarce in my collection.  Most of
my space-y parts are SW and some launch command stuff I picked up at the Kohl's
sale.

  Unfortunately, I only have two of the key parts (the funky piece at the base
and the canopy).  But, I plan to build another.  I may arm the other more
heavily.  This one is meant to be a fast, light unit.


> Can't wait to see what else you got!
  I'll probably be rendering my scorpian soon.

  Thanks for the feedback,
   Gino A...



sky_sphere {
    pigment {
      gradient y
      color_map {
        [0.000 0.002 color rgb <1.0, 0.2, 0.0>
                     color rgb <1.0, 0.2, 0.0>]
        [0.002 0.200 color rgb <0.8, 0.1, 0.0>
                     color rgb <0.2, 0.2, 0.3>]
      }
      scale 2
      translate -1
    }
    pigment {
      bozo
      turbulence 0.65
      octaves 6
      omega 0.7
      lambda 2
      color_map {
          [0.0 0.1 color rgb <0.85, 0.85, 0.85>
                   color rgb <0.75, 0.75, 0.75>]
          [0.1 0.5 color rgb <0.75, 0.75, 0.75>
                   color rgbt <1, 1, 1, 1>]
          [0.5 1.0 color rgbt <1, 1, 1, 1>
                   color rgbt <1, 1, 1, 1>]
      }
      scale <0.2, 0.5, 0.2>
    }
    rotate -135*x
}



Message has 1 Reply:
  Another rendering (was Re: My first POV-Ray)
 
I've got my scorpian at (URL) Thanks for the comments. (26 years ago, 18-Aug-00, to lugnet.build.mecha)

Message is in Reply To:
  Re: My first POV-Ray
 
First rendering... Yeah right; looks like you're a pro with POV-Ray! Damn, I can't even render a nice sky... At first I saw your model and thought, hmmm... doesn't look very interesting. BUT, then I saw the .dat file, and wow! I really like how the (...) (26 years ago, 18-Aug-00, to lugnet.build.mecha)

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