To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 1354
1353  |  1355
Subject: 
Re: My first POV-Ray
Newsgroups: 
lugnet.build.mecha
Date: 
Fri, 18 Aug 2000 15:22:47 GMT
Viewed: 
589 times
  
In lugnet.build.mecha, Mladen Pejic writes:
First rendering... Yeah right; looks like you're a pro with POV-Ray! Damn, I
can't even render a nice sky...
  The sky was actually pretty easy.  It was really just a cut-and-paste from
the documentation.  I've included the pertinent part below.

  Most of the work was done by L3PAO (I think that's the right letters :-).  I
added the sky and ended up manually modifying the floor.

  I played with the camera angle in L3PAO until I got the sort of look I
wanted.

  Its actually my third rendering.  The first two were really just learning how
to get through the MLCad -> L3PAO -> POV-Ray sequence.

At first I saw your model and thought, hmmm... doesn't look very interesting.
BUT, then I saw the .dat file, and wow! I really like how the pilot's chair is
attached to the gun, and everything seems so compact! All you have to do now
is add details (and more weapons) to the legs, and body. Also you could
switch the round "bubble" canopy with the more polygonal Aquanaut's canopy
(it'll make it more utilitarian). But it's your choice. Either way it looks
more than appropriate for mass-production, and BrikWar
mass-ground-assault... ;-)
  I was aiming for a really simple vehicle with this.  I'm thinking about
adding something to the side studs near the leg mounts.  But I like the simple
legs.  I've been eyeing the aquanauts canopies, but I don't have any.  Being a
mostly Technic and Castle guy, canopies are scarce in my collection.  Most of
my space-y parts are SW and some launch command stuff I picked up at the Kohl's
sale.

  Unfortunately, I only have two of the key parts (the funky piece at the base
and the canopy).  But, I plan to build another.  I may arm the other more
heavily.  This one is meant to be a fast, light unit.


Can't wait to see what else you got!
  I'll probably be rendering my scorpian soon.

  Thanks for the feedback,
   Gino A...



sky_sphere {
    pigment {
      gradient y
      color_map {
        [0.000 0.002 color rgb <1.0, 0.2, 0.0>
                     color rgb <1.0, 0.2, 0.0>]
        [0.002 0.200 color rgb <0.8, 0.1, 0.0>
                     color rgb <0.2, 0.2, 0.3>]
      }
      scale 2
      translate -1
    }
    pigment {
      bozo
      turbulence 0.65
      octaves 6
      omega 0.7
      lambda 2
      color_map {
          [0.0 0.1 color rgb <0.85, 0.85, 0.85>
                   color rgb <0.75, 0.75, 0.75>]
          [0.1 0.5 color rgb <0.75, 0.75, 0.75>
                   color rgbt <1, 1, 1, 1>]
          [0.5 1.0 color rgbt <1, 1, 1, 1>
                   color rgbt <1, 1, 1, 1>]
      }
      scale <0.2, 0.5, 0.2>
    }
    rotate -135*x
}



Message has 1 Reply:
  Another rendering (was Re: My first POV-Ray)
 
I've got my scorpian at (URL) Thanks for the comments. (24 years ago, 18-Aug-00, to lugnet.build.mecha)

Message is in Reply To:
  Re: My first POV-Ray
 
First rendering... Yeah right; looks like you're a pro with POV-Ray! Damn, I can't even render a nice sky... At first I saw your model and thought, hmmm... doesn't look very interesting. BUT, then I saw the .dat file, and wow! I really like how the (...) (24 years ago, 18-Aug-00, to lugnet.build.mecha)

5 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR