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Subject: 
Re: Mecha new and old
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 25 Apr 2005 13:38:25 GMT
Viewed: 
904 times
  
In lugnet.build.mecha, orion@orionrobots.co.uk wrote:

Is there anywhere I could get the rules for that. I saw another Lego
based battle-mech game, but it was far too simplistic, and the system
was entirely random. It would be interesting to see a more mature
battle system

Danny

   Danny, the only real difference between my game and standard Battletech is
the rules for miniature conversion are changed a bit. As you are probably well
aware, Battletech uses hex map sheets normally. I chose to go with a bit
different approach due to the scale of the miniatures (hehe). Instead of hex
facings, I use compass points, so there are eight possible facings for a Mech
when it is standing still. It costs one movement point to turn a single facing.
Also for purposes of movement and firing ranges 1 movement point= 4 inches= 1
hex in Battletech terms,and 1 elevation= 3inches. If a mech falls we determine
what direction it fell  by using 1D8. This system has worked out surprisingly
well in the last 3 years I have run the game. All other game play mechanics and
rules are straight out of the Battletech Rule Books.

Hope that helps you,

-Jon



Message is in Reply To:
  Re: Mecha new and old
 
Is there anywhere I could get the rules for that. I saw another Lego based battle-mech game, but it was far too simplistic, and the system was entirely random. It would be interesting to see a more mature battle system Danny (20 years ago, 25-Apr-05, to lugnet.build.mecha)

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