Subject:
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Re: Overcoming my size issue
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Newsgroups:
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lugnet.build.mecha
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Date:
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Thu, 17 Jun 2004 15:43:17 GMT
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Viewed:
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907 times
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In lugnet.build.mecha, Eric Sophie wrote:
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In lugnet.build.mecha, Brian P. Gefrich wrote:
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Get the jokes out of the way right now. :p
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k, but, it could have been really funny.
;)
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Just hold the laughter until I post some of my work, then you guys can joke
around about it.
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Ok, I saw some great mech work this weekend at the WAMALUG meeting,
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Who! What? Share! Share!
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It was the unstoppable Patrick Bunn (thanks Joe...Im terrible with names!)
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and I got
inspired to do one of my own. I got right to work with a concept in my
head, and as I tend to do, I kept building on until I had to stop. I had
finished the Torso/Head component, and one prototype arm, and realized that
it was absolutely HUGE, and pretty heavy too.
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I know the feeling and salute you.
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Thank you
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Now, I dont have a huge amount to compare it too, but its definitely
bigger than all of the work I saw this weekend. But I know I tend to build
larger models. Thats not the point. The problem is that I have no clue
how to go about making legs for this thing. I have a slew of concepts and
nice pieces from my AT-AT and some other sets, but Im not sure how to
solidify the base enough to hold up the torso, and still provide the
flexibility Im looking for.
I saw some nice tutorials on here on a few methods, but I am looking for
some tips and tricks for supporting larger mechs on two legs.
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Ok, well, there is alot to discuss here, however narrow it down for us.
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Ill certainly try
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1. What are we talking, size, weight, type of body symetry..etc...(without
giving away the look of your MOC until you are ready) 2. What scale in terms
of joint tech, that is, what size parts do YOU feel, knowing Lego, can be a
possible answer, ie, click hinges, ball joints, or do you think going Technic
to hold up the creation is the answer, via worm gears. (?)
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ok, 1. (and Im not gonna be all secretive about it like its a massive
life-altering project...) I came up with a thought for a heavy mech when looking
at the work I saw and discussing my theme of an interstellar news broadcasting
network. I began thinking that in a future with the types of wars and
technology we tend to imagine, a journalist (especially if embedded) would have
to be very well protected to get the good story. Pretty much right after that,
I thought of a MadCat with cameras for guns and a huge rack of flood lights in
leiu of the missile launchers. The concept and details have changed somewhat,
but the solid torso/cockpit section has remained the same, and I imagine a very
short, stocky mech coming out of this.
I seriously doubt that click hinges will do it...but Ive always been a little
iffy about them. I just took a look at those tutorials and some of the technic
joints youve created, and I almost felt out of my league until I really started
looking at them. I think the gear boxes with worm gears can really suit my
needs and bear the weight well.
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An important thing to consider at this stage is how you think it would be
best to start connecting the upper half of what you have of the torso, down
towards the hips. This will lend itself to determining the best way to begin
the hip connections and at what angle the will operate.
Then again, depending on what parts you have to use that fit the scale,
youll become bound to use the path they need inorder to operate.
wow there are just so many possibilities. The zen is in the 5 parts, the
head, the arms, the legs and the torso. Let the Feet help you in designing
the way you are going to make the legs. Because of the way the feet will
work, they will help you to understand the legs. No doubt the Leg to torso
stage is often the most challanging in terms of bringing all the components
together.
Thats the best I can offer at this time until we hear about your progress.
May I also suggest these two fine examples and tutorials:
Make-a-Mech
(Hip and Leg steps)
Build-a-Bot
Hope that helps, delve through
my Brickshelf
Gallery, I take pains to snap pics of the construction phases for just such
instances.
Good Luck, let us know how it works out.
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Thanks,
Brian P. Gefrich
Supervisor
LEGO Outlet, Potomac Mills
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e
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Eric, this is some awesome stuff. Great examples to get me in the right
direction, and I think you have a convert. Ill take some pictures of the
current progress and see what I can do about legs over the next two days off.
Thanks again,
B
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Message is in Reply To:
| | Re: Overcoming my size issue
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| (...) k, but, it could have been really funny. ;) (...) Who! What? Share! Share! (...) I know the feeling and salute you. (...) Ok, well, there is alot to discuss here, however narrow it down for us. 1. What are we talking, size, weight, type of (...) (20 years ago, 17-Jun-04, to lugnet.build.mecha, FTX)
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