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Subject: 
Re: Overcoming my size issue
Newsgroups: 
lugnet.build.mecha
Date: 
Thu, 17 Jun 2004 05:39:32 GMT
Viewed: 
601 times
  
In lugnet.build.mecha, Brian P. Gefrich wrote:
   Get the jokes out of the way right now. :p

k, but, it could have been really funny. ;)

  
Ok, I saw some great mech work this weekend at the WAMALUG meeting,

Who! What? Share! Share!

   and I got inspired to do one of my own. I got right to work with a concept in my head, and as I tend to do, I kept building on until I had to stop. I had finished the Torso/Head component, and one prototype arm, and realized that it was absolutely HUGE, and pretty heavy too.

I know the feeling and salute you.

   Now, I don’t have a huge amount to compare it too, but it’s definitely bigger than all of the work I saw this weekend. But I know I tend to build larger models. That’s not the point. The problem is that I have no clue how to go about making legs for this thing. I have a slew of concepts and nice pieces from my AT-AT and some other sets, but I’m not sure how to solidify the base enough to hold up the torso, and still provide the flexibility I’m looking for.


I saw some nice tutorials on here on a few methods, but I am looking for some tips and tricks for supporting larger mechs on two legs.

Ok, well, there is alot to discuss here, however narrow it down for us.

1. What are we talking, size, weight, type of body symetry..etc...(without giving away the look of your MOC until you are ready) 2. What scale in terms of joint tech, that is, what size parts do YOU feel, knowing Lego, can be a possible answer, ie, click hinges, ball joints, or do you think going Technic to hold up the creation is the answer, via worm gears. (?)

An important thing to consider at this stage is how you think it would be best to start connecting the upper half of what you have of the torso, down towards the hips. This will lend itself to determining the best way to begin the hip connections and at what angle the will operate.

Then again, depending on what parts you have to use that fit the scale, you’ll become bound to use the path they need inorder to operate.

wow there are just so many possibilities. The zen is in the 5 parts, the head, the arms, the legs and the torso. Let the Feet help you in designing the way you are going to make the legs. Because of the way the feet will work, they will help you to understand the legs. No doubt the Leg to torso stage is often the most challanging in terms of bringing all the components together.

That’s the best I can offer at this time until we hear about your progress.

May I also suggest these two fine examples and tutorials:

Make-a-Mech
(Hip and Leg steps)
Build-a-Bot

Hope that helps, delve through my Brickshelf Gallery, I take pains to snap pics of the construction phases for just such instances.

Good Luck, let us know how it works out.

  
Thanks,

Brian P. Gefrich

Supervisor LEGO Outlet, Potomac Mills

e



Message has 1 Reply:
  Re: Overcoming my size issue
 
(...) Just hold the laughter until I post some of my work, then you guys can joke around about it. (...) It was the unstoppable Patrick Bunn (thanks Joe...I'm terrible with names!) (URL) (...) Thank you (...) I'll certainly try (...) ok, 1. (and I'm (...) (20 years ago, 17-Jun-04, to lugnet.build.mecha, FTX)

Message is in Reply To:
  Overcoming my size issue
 
Get the jokes out of the way right now. :p Ok, I saw some great mech work this weekend at the WAMALUG meeting, and I got inspired to do one of my own. I got right to work with a concept in my head, and as I tend to do, I kept building on until I had (...) (20 years ago, 15-Jun-04, to lugnet.build.mecha)

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