Subject:
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Re: Overcoming my size issue
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Newsgroups:
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lugnet.build.mecha
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Date:
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Thu, 17 Jun 2004 05:39:32 GMT
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Viewed:
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601 times
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In lugnet.build.mecha, Brian P. Gefrich wrote:
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Get the jokes out of the way right now. :p
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k, but, it could have been really funny.
;)
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Ok, I saw some great mech work this weekend at the WAMALUG meeting,
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Who! What? Share! Share!
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and I got
inspired to do one of my own. I got right to work with a concept in my head,
and as I tend to do, I kept building on until I had to stop. I had finished
the Torso/Head component, and one prototype arm, and realized that it was
absolutely HUGE, and pretty heavy too.
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I know the feeling and salute you.
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Now, I dont have a huge amount to compare it too, but its definitely bigger
than all of the work I saw this weekend. But I know I tend to build larger
models. Thats not the point. The problem is that I have no clue how to go
about making legs for this thing. I have a slew of concepts and nice pieces
from my AT-AT and some other sets, but Im not sure how to solidify the base
enough to hold up the torso, and still provide the flexibility Im looking
for.
I saw some nice tutorials on here on a few methods, but I am looking for some
tips and tricks for supporting larger mechs on two legs.
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Ok, well, there is alot to discuss here, however narrow it down for us.
1. What are we talking, size, weight, type of body symetry..etc...(without
giving away the look of your MOC until you are ready) 2. What scale in terms of
joint tech, that is, what size parts do YOU feel, knowing Lego, can be a
possible answer, ie, click hinges, ball joints, or do you think going Technic to
hold up the creation is the answer, via worm gears. (?)
An important thing to consider at this stage is how you think it would be best
to start connecting the upper half of what you have of the torso, down towards
the hips. This will lend itself to determining the best way to begin the hip
connections and at what angle the will operate.
Then again, depending on what parts you have to use that fit the scale, youll
become bound to use the path they need inorder to operate.
wow there are just so many possibilities. The zen is in the 5 parts, the head,
the arms, the legs and the torso. Let the Feet help you in designing the way you
are going to make the legs. Because of the way the feet will work, they will
help you to understand the legs. No doubt the Leg to torso stage is often the
most challanging in terms of bringing all the components together.
Thats the best I can offer at this time until we hear about your progress.
May I also suggest these two fine examples and tutorials:
Make-a-Mech
(Hip and Leg steps)
Build-a-Bot
Hope that helps, delve through
my Brickshelf
Gallery, I take pains to snap pics of the construction phases for just such
instances.
Good Luck, let us know how it works out.
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Thanks,
Brian P. Gefrich
Supervisor
LEGO Outlet, Potomac Mills
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e
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Message has 1 Reply: | | Re: Overcoming my size issue
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| (...) Just hold the laughter until I post some of my work, then you guys can joke around about it. (...) It was the unstoppable Patrick Bunn (thanks Joe...I'm terrible with names!) (URL) (...) Thank you (...) I'll certainly try (...) ok, 1. (and I'm (...) (20 years ago, 17-Jun-04, to lugnet.build.mecha, FTX)
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Message is in Reply To:
| | Overcoming my size issue
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| Get the jokes out of the way right now. :p Ok, I saw some great mech work this weekend at the WAMALUG meeting, and I got inspired to do one of my own. I got right to work with a concept in my head, and as I tend to do, I kept building on until I had (...) (20 years ago, 15-Jun-04, to lugnet.build.mecha)
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