Subject:
|
Re: A way to get dirtside when driving a light mech
|
Newsgroups:
|
lugnet.build.mecha
|
Date:
|
Tue, 4 May 2004 01:59:47 GMT
|
Viewed:
|
669 times
|
| |
| |
In lugnet.build.mecha, Tobias Möller wrote:
|
You have improved, and I mean it in a good way ;) I thought your first
dropship was way cool, and I was really impressed by it, this ship is much
more detailed than the previous one, and its shape is smoother, except for in
front; the body-to-cockpit transition is a bit rough, but overall, it looks
sleeker (as sleek as the panel-van of 31:st century warfare can get ;))
While it does not compare in size with the previous one, the greater
attention to detail and coherent color scheme more than makes up for it. I
like the weapon designs, they look beefy and like they pack a mighty punch.
The mechs look good as well, I especially like the blue one.
Your work is very inspiring - I actually took up mecha building because of
your first dropship. I wanted to build one too, and combine my interest in
building space with my interest in mecha, which at that time had yet to
manifest itself in an actual creation.
--Tobias
|
Thanks for the response! I agree about the body-to-cockpit transition. When I
build a dropship, I start with the cargo area, because the internal space
requirement and my parts inventory are the only binding constraints. (Luckily,
we Lego builders dont need to worry about the actual physics of dropping out of
orbit with 100 tons of lethal cargo). That basically leaves me with a
rectangular box that needs to look high-powered at the back, tapered at the
front, and greebled all over (as much as possible). So, yes, the transitions
can be awkward.
Im glad that my MOCs were inspiring to you. I started posting here because of
all the inspiration Ive gotten from the great artists that hang out on this
board (and .space too!), and I wanted to share my own stuff on the chance that
others might get some good ideas from it.
I hope you do build a dropship, because Id like to see it! Eric Sophie also
mentioned an interest. Id like to see how other builders resolve the
challenges in dropship design, like:
1. Imparting a dynamic shape to what is essentially a cargo container
2. The bottom side. Notice youve never seen the underside of my dropships?
Well, theres nothing but an ugly skid plate. Tricky landing gear would need to
be sturdy to handle the weight, but would cut into the precious cargo space.
3. Mech deployment. So far Ive sectioned the sides to swing half up and half
down, but that seems a poor design for high speed aerial deployment of jump-jet
equipped mechs, like in the end-of-game video from Mechwarrior 3 (okay, so Im a
little concerned about the physics). A sliding door design would be sweet,
but potentially a space- and part-hog.
Of course, these problems are similar to those faced by the capital ship
builders, but with a dropship you have the added challenge of needing lots of
open interior space, because of the height and bulk of the mechs.
|
|
Message is in Reply To:
| | Re: A way to get dirtside when driving a light mech
|
| You have improved, and I mean it in a good way ;) I thought your first dropship was way cool, and I was really impressed by it, this ship is much more detailed than the previous one, and its shape is smoother, except for in front; the (...) (21 years ago, 3-May-04, to lugnet.build.mecha, FTX)
|
7 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|