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 Building / Mecha / *6531 (-10)
  Re: Lugnet Mecha Links
 
(...) Yeah I agree! My hope is that they would add some NEW sites that I've never been to before! Especially some of the crazy Japanese sites too!! BTW Tony, nice new website. Jeff (22 years ago, 19-Apr-02, to lugnet.build.mecha)
 
  Re: Lugnet Mecha Links (!!!!Attention Admin!!!!)
 
Yes, it's no good. And this has come up before. We have to get up off our Lazy **** and just ask again as a group. Including myself. I would like to have my Link added to the resources list. It obvious that many more should be added. Please help (...) (22 years ago, 19-Apr-02, to lugnet.build.mecha, lugnet.admin.suggestions)
 
  Lugnet Mecha Links
 
Now I know that the hard working people that run this AWESOME site we like to hang out in are always working to improve Lugnet. However I think the Lugnet.build.mecha links to the left need to be updated. I was just browsing a few minutes ago and (...) (22 years ago, 19-Apr-02, to lugnet.build.mecha)
 
  Re: SM-388 Mech
 
Thanks Tony I think any lego piece can be used in some model for good. Hey if Jon Palmer can make a Duplo Egg popular then there's hope for any piece :). i've always wanted to do some sort of mech leg with those arms, and now I finally did. Now on (...) (22 years ago, 19-Apr-02, to lugnet.build.mecha)
 
  Re: Tony's Lego Stuff Online
 
(...) I'm not surprised- Geocities definitely measures it hourly. I was curious at one point to see how much bandwidth you actually get, and looked all through the help area to no avail. I had to email them to find out. I think it was 2Gb of (...) (22 years ago, 19-Apr-02, to lugnet.build.mecha, lugnet.publish)
 
  Re: SM-388 Mech
 
Thanks Eric I find it hard to make something small and keep it looking half decent. Now I can put those alpha team arms away and let them collect dust again :). Jamie Neufeld www.ozbricks.com/jneufeld/ (...) (22 years ago, 19-Apr-02, to lugnet.build.mecha)
 
  Re: NOM-02 Deathscythe Hell
 
(...) It's hard to know if the legs are too short from a camera's perspective. Wide angle shots tend to distort things. I usually assume my mecha legs are going to be too short and design then to be easily lengthened above or below the knees when I (...) (22 years ago, 19-Apr-02, to lugnet.build.mecha)
 
  Re: Tony's Lego Stuff Online
 
(...) You know I never thought about that. I guess that could be a problem. Thanks (...) I will try that, but I didn't want huge thumbnails. I guess I just made them way too small. (...) I think Kyle said the same thing a few weeks back! I will dump (...) (22 years ago, 18-Apr-02, to lugnet.build.mecha, lugnet.publish.html)
 
  Re: Tony's Lego Stuff Online
 
(...) 1: The heads look like a banner, not like navigation icons. It would help if the text below the heads was there all the time instead of appearing when you hover over them. I do think it looks cool, but it requires people to wave the mouse (...) (22 years ago, 18-Apr-02, to lugnet.build.mecha, lugnet.publish.html)
 
  Re: Tony's Lego Stuff Online
 
(...) Thank you Gil! (...) Well, I drew them by hand, scanned them and redrew them in photoshop (don't have illistrator yet). I do have to give credit where credit is due. I was influenced by Greg Hyland's awesome comics on (URL)The quality of the (...) (22 years ago, 18-Apr-02, to lugnet.build.mecha)


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