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 Building / Mecha / *6096 (-20)
  Re: Codename Carver
 
Hey thanks for the feedback Geordan. I like hearing your guys' comments. (...) I actually built those feet along time ago (right after Christmas). I just had builders block until about a week ago and built the rest of Carver in about a day. (...) (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
 
  Re: Codename Carver
 
Eric, thanks man. (...) I chose to make it look "lighter" by not building the traditional mecha "skirt." Instead I thought the incased/exposed gears looked cool. (...) The job that Carver has is little too gruesome for me. I think he will be the (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: Codename Carver
 
Check out the chest and that cool effect, and the head has character, the feet are nicely done, I like them. Interesting how you incased or surrounded you gears with slopes up and down. I have only see a couple of people do that. Sweet. Looks like (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: Codename Carver
 
Tony this is looking really swell! The head seems to have alot of personality to it, I like it, I also really like the smooth legs you have there too, and the feet have a awesome shape to them. oo, new hand design from what I can tell, looks cool, I (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
 
  Re: PNLTC display in Edmonds, WA
 
Hey, here's some more pics, thought I'd add. (URL) mention though, if this isn't a first for cross posting mecha and trains, I'm pretty sure it's a first in intergrating mecha and train layouts. You'll notice; dragons on the hospital, another dragon (...) (23 years ago, 4-Mar-02, to lugnet.trains, lugnet.build.mecha)
 
  Re: PNLTC display in Edmonds, WA
 
(...) today. (23 years ago, 4-Mar-02, to lugnet.trains, lugnet.build.mecha)
 
  Re: 2 new designs
 
(...) Ah ha.. you should set your resolution at 1024 v 768 itll be perfect... I do need to work on it though. heh.. joint tech what? Iused some gears and some technic junk.. think i might pick upsomethat bohrok stuff i like the the smooth shields (...) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  Re: PNLTC display in Edmonds, WA
 
(...) *&%$ Muffin Head.... (URL) John (...) (23 years ago, 4-Mar-02, to lugnet.trains, lugnet.build.mecha)
 
  PNLTC display in Edmonds, WA
 
Hey kids, Here are a handful of pictures from the PNLTC display today in Edmonds, WA. Present today were Rick Clark and Laura Gjovaag (sp?) of PNLTC and Mark Neumann and myself, of SEALUG. It was a small display, but we had some fun. The Percy and (...) (23 years ago, 4-Mar-02, to lugnet.trains, lugnet.build.mecha)
 
  Agiel Close Ups
 
(...) I have a few detail pics up on Brickshelf now. Thanks for all the great posts. I'm sorry that I don't have enough time just yet to reply. (URL) (23 years ago, 4-Mar-02, to lugnet.build.mecha)
 
  TKOI Create a Creature Contest WRONG EMAIL ON WEBSITE
 
For all of you who've tried to send in creatures... The email on the website was incorrect, but it is fixed now. If you have an entry to submit, please email it to savatheaggie@yahoo.com Sorry for that! --Anthony (...) (23 years ago, 3-Mar-02, to lugnet.castle, lugnet.general, lugnet.build.contests, lugnet.pirates, lugnet.space, lugnet.starwars, lugnet.technic, lugnet.town, lugnet.trains, lugnet.build.mecha)
 
  Codename Carver
 
March 3, 2002 300 Hours The increased security has payed off. The first images on the new mecha menace now codenamed "Carver" have been received. Hey all. I would like to showcase my newest and largest mecha ever...Carver. (URL) Stats: 26 points of (...) (23 years ago, 3-Mar-02, to lugnet.build.mecha, lugnet.space, lugnet.loc.us.ks)
 
  Little Yellow Bot
 
Yes, After seeing Bryce complete and post The increadible Agiel of the Mord Sith, I got inspired to throw a lil somth'n together. (URL) parts review shows promise but no completion of the LYB. Many a part remain unsecured at the present time. SO the (...) (23 years ago, 3-Mar-02, to lugnet.build.mecha)
 
  Re: Agiel
 
When I first saw you carry that thing over to the table, I couldn't beleive it. I was captivated at the glory of such a thing. As I came around the front and saw the way the head and chest and oh man wow. Then I got to check it out all afternoon and (...) (23 years ago, 3-Mar-02, to lugnet.build.mecha)
 
  Re: 2 new designs
 
Holy mother of bricks!!! These mocs rock!!! It is nice to see some beefy mechs again, I like so many others here, seem to build the more graceful, Gundam style (except the awesome Mark Neumann). What joint tech do you use? You had some good wide (...) (23 years ago, 3-Mar-02, to lugnet.build.mecha)
 
  Re: Agiel
 
Wow!! I am blown away!! (...) Very ingenius!! I would never have thought of that. (...) That sounds really cool!! (...) I love the idea of four arms. (...) A magic casting machine...almost reminds of the "caster" gun of Gene Starwind's on Outlaw (...) (23 years ago, 3-Mar-02, to lugnet.build.mecha)
 
  Re: Agiel
 
Dang, that's cool. I love your use of the magnets for the armor. Looks good and flows nicely into the pattern of the mecha as a whole. (what? scaled/scalloped?) The legs look a bit spindly to me, but then again the mecha is rather lithe looking so (...) (23 years ago, 3-Mar-02, to lugnet.build.mecha)
 
  Re: Agiel
 
Whoa! That's crazy! Although I'm not a fan of gundam wing (or any of those other mecha shows), I am continually fascinated by these mecha designs. Keep it up! <<_Matt Hein_>> Lugnet member No. 1112 (23 years ago, 3-Mar-02, to lugnet.build.mecha)
 
  Re: Agiel
 
(...) The mecha design bar is raised once again. When will everyone reach there limits? How perfect can you build a mech? The gap is closing. You, like many of the other skilled bulders [not me] countinue to set the standard. Thanks for the (...) (23 years ago, 3-Mar-02, to lugnet.build.mecha)
 
  Re: Agiel
 
Very impressive Bryce. Hope to see more pictures. (...) (23 years ago, 2-Mar-02, to lugnet.build.mecha)


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