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| | Re: MCP - Mecha City Project
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| (...) A couple of years ago I did one for a WWII setting. I recall it was pretty fun to start building it as if it were whole and healthy, and then let the form degenerate into chaos as I went along: (URL) (click to link to folder) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: MCP - Mecha City Project
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| (...) BrikWars games are often set against war-torn urban dioramas, so you could browse some of the (URL) BrikWars Fan Sites> to get ideas. Warning: Most BrikWars games depict some carnage, so you might want to wait a half hour after your most (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Beetle Bay
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| Now that is cool! I like the sleek, sparse, almost medical looking setting and equipment and the bettle compliments the bay perfectly. Great work! (...) I should have known... a room full of bugs... ; ) God Bless, Nathan (who supports MAC Mecha..) (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: MCP - Mecha City Project
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| (...) Jim, Mark, Dan, and Chris did some of this at last year's Brickfest. Here is a photo I have of that that shows some moonbase destruction, I'm sure there are better pics out there of it. (URL) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Beetle Bay
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| Well, as (URL) 'promised'>, I managed to get the Beetle Bay finished for the Brislug meeting on Sunday, and Tim managed to soldier on through a hangover of fairly epic proportions to bring along his Christmas Beetle. I kinda overestimated the size (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, lugnet.announce.moc, FTX) !!
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