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 Building / Mecha / *11426 (-20)
  Re: Tanks or Power Armor
 
(...) I agree with this part... (...) I am assuming that a tank would not go from its rear area yard/base (on another continent) to the combat zone under its own power, even a hovertank. So I guess I don't see why tanks need to hover. As someone (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
I'm supprised about this too, but from a little different standingpoint: I don't think humans have any future on the battlefield, because everything will happen so much faster than today: Why should you use something as demanding and confused as a (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
While the cost of precision guided munitions is indeed going down (wittness the the USN's new "Tactical Tomahawk" with a price tag of around $575,000, about half the cost of current Toms) using cost efficiency to justify the use of PGM as a tank (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Possibly. Or we could even develop energy-based weapons. We might also find that even if we can develop the technology required to make hovertanks a feasible concept that it's still more economic and reliable to go with the more mundane (...) (20 years ago, 27-Aug-04, to lugnet.build.mecha, FTX)
 
  Re: Tanks or Power Armor
 
I'm surprised no one so far has answered the "tanks or power armor" question by saying, "missiles!" As information, positioning, sensor, and guidance technology continues to improve, it gets easier and easier to hit a ground-based target from long (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) That's more or less what I was saying. Any creation, no matter how implausible or unrealistic, must have a certain internal consistency as it were. There will be rules that apply to that creation to make it 'real' enough, whatever that may (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Fair enough, but we do all make certain levels of "realism" necessary in our creations, be they space suits for all little spacemen, enclosed cockpits, engines, or even making sure there are wings on our Galaxy Enforcers. :D (...) Well, fair (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) That's the idea behind gauss weapons--railguns and the like. Ostensibly they also make ammunition lighter because they do away with the propellant charge, and that loss of weight is made up for in the higher velocity of the projectile. (...) (20 years ago, 27-Aug-04, to lugnet.build.mecha, FTX)
 
  Re: Tanks or Power Armor
 
(...) Of course you are correct. Plausible or not though, they are much more fun to build out of lego. I've never felt the need for realism to dictate any limitations on my models, but that's just the .SPACE in me :) (...) If realism, or even (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I suspect that if we develop a technology that can manipulate gravity enough to hold a tank off the ground (I really don't think the fan and skirt design would be practical in battle), then surely it would also be able to absorb or counteract (...) (20 years ago, 26-Aug-04, to lugnet.build.mecha, FTX)
 
  Re: Adam Silcott's ALM-011
 
(...) You're too kind Kyle, thank you! On MOCpages.com you mentioned ALM-014. That one was done enough to take to Brickfest, but still needed some work. I'm currently finishing the gun, and making some modifications based on some of the great (...) (20 years ago, 26-Aug-04, to lugnet.build.mecha, FTX)
 
  Re: Adam Silcott's ALM-011
 
(...) Thanks David! I just bought some photography equipment, so I should be able to take some more detailed pictures of it, and some other MOCs, soon. -Adam (20 years ago, 26-Aug-04, to lugnet.build.mecha, FTX)
 
  Re: Tanks or Power Armor
 
(...) I guess I could see that. I'm not sure a true humanoid shape would be the optimal way to go, given how tall it'd have to be to accomodate a human pilot, but a walker of some sort could have the advantage of being able to claw its way around, (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) When I think of what happens when a hover tank fires, i remember a little scene from star wars a phantom menace, the entire tank kinda glides back from kickback and the barrel has telesoping action to help in the kick back (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I was thinking these would be more for clambering around and inside capital ships, not so much for zero-g combat as you imply. The suits would reach their targets in projectile pods (ala Heinlein) or use "point-n-shoot" thrusters attached (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Navigation in space is hair-raising enough as it is. I shudder to think of how much more complicated this would become if you start needing to account for body stance when using thrusters. I could maybe see the idea of using humanoid (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I'd think it would have been more funny catching his reaction when he switched from smug dismissal of the unarmed opponents to realizing just how deep he'd stepped into it. It sounds about on par with the British forces who lost a fortified (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I know that police are already using various types of UGVs on the basis that it's a lot more pleasent to attempt to justify to the public why they should be willing to shell out the bucks for a really expensive glorified RC car to replace the (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I'd have to agree, at least based on what I've experienced playing BattleTech. A friend of mine always used to use tanks to go up against Mechs and Elementals (I think that's what the power-armor was called in BattleTech. It's been a few (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
To offer a different POV, I believe that power armor should be used in space as an asset to ship-to-ship combat operations as commandos or raiders It could also be used in a repair role where dexterity is needed but the area is too dangerous for a (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)


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