Subject:
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Re: contest hosting
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Newsgroups:
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lugnet.build.contests
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Date:
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Tue, 19 Feb 2002 16:11:55 GMT
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Viewed:
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714 times
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David Lukens wrote in message <3C7249B1.7010903@po.cwru.edu>...
> So here's the idea that a friend and I came up with.
>
> We're building a setup that would completely automate (or as much as possible,
> automate) the process of having a lego design contest. We'd like to start
> having conpetitions running soon, as we've got a lot of the backend done
> already. We wanted to have different types of competitions (dioramas, limited
> size, unlimited size) and have that in it as well. I think we've come up with
> about 9 different "theme ideas" so far for contests. The goal is to have the
> amount of time to manage and officiate a contest with this to be under 30min
> in total over the contest's life. [More time to look, build, and daydream.]
>
> So does this sound like a good idea, or am I off in outer space?
Well, sounds like a fine idea to me :-)
My only concern is there is getting to be so many contests that we may soon
move into overkill mode, especially if it's almost no effort to run one. At
the moment the number is kept down to a dull roar by the fact that it does
take some work.
Kevin
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Message has 1 Reply: | | Re: contest hosting
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| (...) Yeah, that's the one concern I've had. I know that if you try to host contests that require lots of effort, the hoster gets burnt out quickly. But if it takes little effort then the participants can easily get burnt. I know that it took the (...) (23 years ago, 19-Feb-02, to lugnet.build.contests)
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Message is in Reply To:
| | contest hosting
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| So here's the idea that a friend and I came up with. We're building a setup that would completely automate (or as much as possible, automate) the process of having a lego design contest. We'd like to start having conpetitions running soon, as we've (...) (23 years ago, 19-Feb-02, to lugnet.build.contests)
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