To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.ancientOpen lugnet.build.ancient in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Ancient / 986
985  |  987
Subject: 
Re: The Brick Testament - David, King of Israel
Newsgroups: 
lugnet.build.ancient
Date: 
Thu, 22 Nov 2007 01:53:16 GMT
Viewed: 
18719 times
  
In lugnet.build.ancient, Bruce Hietbrink wrote:
   I’ve been meaning to go back and comment on the David/Saul stories before doing this, but am afraid I’ll just get further and further behind. I do intend to go back and do those, but for now:

Hi, Bruce. Your absence really made me appreciate how fortunate I’ve been to have someone so consistently providing detailed and thoughtful comments and questions on each update to The Brick Testament. If you find time to go back and comment on the last few updates, great, but please don’t feel obligated. It’s just great to have you back.

   King me: Not a lot to comment on here. I notice here, and in the following stories, you use a horse barding as a curtain edge. That’s a really clever idea. I think this one would be a really nice curtain.

Thanks for the tip! I’d never even seen that barding, but I have to agree with you that it would provide a very nice fringe for a curtain. When I was planning out these new King David stories, I decided I wanted to visually emphasize the developed political unity of the Israelite kingdom by the use of more heraldry, so I gathered together all my LEGO heraldry on hand to see what my options were. That’s when I first got the idea to try using the horse barding as a more general decorative piece.

But implementing the barding is a bit difficult. Since it’s specifically shaped to fit a LEGO horse, the inside is narrower on one side than the other, so it can’t simply be plonked down into place on regular bricks. With the Brick Testament’s style of photography I can avoid much of the awkwardness of using the barding as general decoration by simply having the top half of the barding out of frame. Those of you who build MOCs meant to be viewed from multiple angles may have a considerably more difficult time pulling off this sort of thing in an aesthetically pleasing way.

   The steps for the guy crowning David is a funny detail.

It’s actually the same stairs they used to crown Ishbaal. I kind of imagined them carrying down from Israel to Judah the king-making kit, including the wooden steps and King Saul’s royal robes. David wears the robes ceremonially in this scene to show that he is now the king over all that was once Saul’s. But in the next story he’s got his own royal military garb and his own lounging-about-the-palace outfit once his palace is built.

   One minor quibble, didn’t you change up the arm colors in previous stories to denote the different tribes? If so, the elders from “all the tribes” shouldn’t have matching white arms.

As in the above example of outfit changes, I did have a reasoning behind this, but I certainly couldn’t blame anyone for not “getting it” without my explaining it, so here goes:

You are right about the arm colors denoting the tribe allegiances. From Exodus through Joshua I had portrayed all the Israelites with tan torsos and tan arms, because in those stories, the Bible generally talks about the Israelites acting as a single entity. The different tribes are denoted, but mostly it’s “then the Israelites did this” and “then the Israelites did that”.

Starting with the stories from Judges, the different Israelite tribes settle in distinctly different regions, and act semi-autonomously. Since the Bible starts making a much bigger deal about each character’s tribal affiliation, I decided to keep the tan torsos to portray their continuing common self-identification as Israelites, but also began using eleven different arm colors (plus the Levite priests in their distinctive purple robes) to portray their allegiance to their own tribe.

OK, that much you already know. Here’s where it gets tricky. Starting around the time Saul becomes king, the Bible seems to markedly decrease the importance it puts on individual tribes. Over the course of Saul’s and David’s kingships, the ten northern tribes seem to more and more often come under the umbrella term of “Israel” whereas the two southern tribes (Judah and Benjamin) become simply known as “Judah”. By the time the so-called “United Monarchy” splits after the death of David’s son Solomon, the Israel vs Judah distinction is the only one that seems relevant.

To portray this visually, I decided to have the white arms I had assigned to the most dominant of the northern tribes, Joseph (confusingly sometimes distinguished between the “half-tribes” of Manasseh and Ephraim), become the official arm color of the northern tribes, now collectively known (also confusingly) as “Israel”.

In the south, the blue arms of the tribe of Judah are correspondingly adopted as the official arm color of the larger political entity of Judah + Benjamin, known (again confusingly) as “Judah”.

To muddle matters worse from a visual standpoint, I am also using these first stories of David’s kingship to introduce new outfits for the soldiers of Israel (that’s Israel as in the United Monarchy of Israel + Judah) distinct from the non-soldier men and women. My plan as of now is to keep the common non-soldier citizens of Israel and Judah in their tan torsos, but still keeping the arms white in the north and blue in the south, as it seems that there never really was a true melding of the two peoples.

   Blind and lame: Quibble with the name here. It seems obvious from the context that the “blind and lame” is a sarcastic reference to the taunt of the Jebusites, but your title makes it sound like you’re reading it straight.

Honestly I don’t know what to make of the “blind and lame” in this story. I agree with you in that the best sense I can make of what the Jebusites say to David is that it is a taunt. Though I must say I do not follow the logic of the taunt as it’s presented. Is the idea along the lines of “You are so non-threatening that even our most feeble soldiers could fend you off!”?

If that was the only mention of the “blind and the lame”, I would think it was a strange taunt, or a taunt that doesn’t fully come across in translation.

But then David makes his statement about attacking the blind and the lame, adding that he hates them. I admit that the various English translations of this verse (2 Samuel 5:8) are not entirely clear in their meaning, but as best I can tell, he is literally calling on his troops to attack the blind and the lame and expressing his hatred for the blind and the lame.

And finally, to cap it off, this story is supposed to explain the origin of the common saying, “The blind and the lame may not enter the palace.” Again, there’s some variation in translation, with the Hebrew word for “palace” also meaning simply “house” or also meaning “temple”. I cannot be sure which meaning is intended (how could anyone be sure?), and chose the “palace” interpretation mainly because the very next story is about the building of David’s palace.

I’d be curious to hear how you interpret this story, specifically what David says about hating the blind and lame, and the explanation of the common saying. But that best be taken to off.topic.

   The townscaping with the quarter scale white buildings is nice. I’m not a huge fan of the tan city wall. I appreciate that you’re giving it an interesting texture with those large panel pieces, but there’s something odd about the mixing of the panels with the normal bricks and the 1x1x5 bricks.

Hmm, OK. I was pretty happy with that as an imposing-looking wall, and did like the unusual texture. More so, I like that it was built along a diagonal, which allowed me to add in an interesting entrance balcony.

   Maybe (and this is being a really small quibble here) it would look better if the central two columns of bricks in this picture had the 1x1x1 on top of the 1x1x5, rather than the other way around, so that the “brick” portions were matching.

Wow, that is some serious nitpicking! But that’s awesome. :) When I’m building, I do sometimes wonder how much little things like that will get noticed, or even if not consciously picked out, how much they effect people’s impression of a scene. I do think I could have done something more interesting with the tops of the city wall, but since this is Jerusalem, I figured the walls are going to get gussied up a bit under David and Solomon, and eventually destructed and rebuilt a few times over, so I’ll get more chances to do something more interesting. Here I mainly just wanted them to be tall enough and imposing enough that the Jebusites would seem justified in their confidence that they were safe from David.

   Brilliant use of the map tile,

I’m so glad LEGO has made a few map tiles available. Otherwise I don’t know what I would have done for those scenes where God and/or the Israelites are planning out their attacks here, here, or here.

   and by far my favorite picture is Joab and the soldiers wading through the tunnel.

Thanks. For this story, I really wanted to show the sneak attack in progress. In fact, I would have liked to have added another illustration of Joab and his men crawling up the well. But with my methodology of only illustrating the exact text of the scriptures, there just wasn’t enough text for me to work with. As it is, the text really doesn’t line up so well to what’s being shown. There’s no Bible verse saying “And then Joab led his men through the underground water tunnel” or “And then Joab and his men emerged, catching the complacent Jebusites entirely unaware.” That stuff is just implied through the Bible’s briefest of accounts.

For the visualization I was inspired by Andrew Summersgill’s amusing recent vignette. His has the neat trick with the water illuminated from below, but I felt more compelled to stick with my blue tile water standard. I also remembered liking the lighting on one of your cave scenes, and tried to get something similarly nice here. It’s tough because I can’t (without excess photoshoppery) get “realistic” lighting by having the torch be the light source. And in general I allow my cave scenes and outdoors-at-night scenes be far better lit than they would be in real life, just because nobody wants to look at an illustration that dark.

   Nice face on Joab and torch solution in that pic, btw.

Joab’s had that face since he first appeared in The Brick Testament way back in this group shot (he’s blurry in the second row, just behind Eleazar son of Dodo), but I do like this little torch design I came up with a while back but haven’t had a chance to use until now.

   Good action shot on the army bursting out of the well (what are the pieces of that well, btw, some wheel hub?).

Yep, that’s the side view of these wheels.

   The gate built on an angle is really nice,

Oh, OK, yeah, that’s the gate with the balcony I mentioned above. This whole built-on-a-diagonal thing started because I was trying to solve the perennial problem of trying to make a good pointed arch doorway out of LEGO. I’ve seen it pulled off nicely on a larger scale on some cathedral MOCs, but I have never figured out how to make a decent one on a smaller scale. For this gate, I tried a new strategy (to me at least) or using two half-arch pieces at a 90 degree angle to create something like a pointed arch. If anyone has suggestions on a better way to achieve this feat, or links to a MOC where it’s been done well, please do tell!

   David’s wives and kids: Not much to comment here except that great wide shot of the throne room in the first pic. Putting the throne in the corner there is really nice, and the overall color scheme of the room is striking.

Thanks. Had to break my own rules about the maximum width of a Brick Testament image just to fit in this unusual wide-angle shot.

   I particularly like the alternating rust round posts and tan lion heads, and patterned elements work together really well here.

David is totally obsessed with lions. And crowns.

   On the rest, it is nice that you altered up the poses a little. Nepheg has some touching interaction with David. Freaky makeup on Eliphelet.

I usually choose not to illustrate the long lists of genealogies that have earned the Bible its reputation as impossibly boring read. But this only-somewhat-long roster of names gave me a chance to capture some of the humor that can come out of the Bible’s sometimes awkward storytelling style. I also think it’s far more striking to see David’s long string of wives and concubines depicted visually as different actual people rather then merely implied through a one-sentence description followed by a string of funny-sounding names.

Just as a nitpick to your comments though, the names given in this story are the names of the sons born to David. The mothers’ names are not specified here (or anywhere else in the Bible, so far as I could tell) except for Solomon’s mom who later turns out to be Bathsheba. So that’s Eliphelet’s mom with the freaky make-up. :)

   War: As always, good action shots (especially here).

Thanks. I was happy with that shot. I have to admit, I’m getting a little worried about my continued ability to give these endless stories of wars and massacres some personality in my depictions without simply repeating the same old tricks.

One of my main motivations for illustrating all these stories is that I think that seeing them visually depicted lessens the ease by which people can simply group them together in their mind as an undifferentiated mass of ancient violence and sweep them under the rug, thinking, “sure there’s some violence in the Old Testament, but that’s not what it’s really about.” The idea is to get people to see just what an unbelievable amount of the most brutal sorts of violence makes up the bulk of the Old Testament. But I sometimes fear that if my illustrations all start to seem too similar, it will again start to blur together in people’s minds, and thereby somehow making it more easy to rationalize or ignore.

   Idols before and after burning is nice. Good use of perspective in this scene. Finally, the joke at the end is funny, and the Japanese setting is a really nice MOC in its own right.

Thanks, that one was fun to plan out and execute. I’d wanted to try my hand at a Chinese landscape scene ever since my trip to China back in 2001. But I got distracted with the Bible and whatnot.

   Don’t touch the ark: As always, great Ark design, and also the oxen. The wagon seems a little flimsy, but I guess that’s why the Ark almost fell off.

Heh. :)

   I’m not a fan of the brick-built instruments, but that’s always a problem.

Yeah, those aren’t perfect by any means, but as you might guess, I haven’t come up with or seen better solutions.

   Photoshopping God onto the Ark is a funny detail.

Yeah, I’m kind of confused about how seriously or not the ancient Israelites believed that Yahweh was enthroned atop the ark. When they later speak of building the Temple, they talk of building a house for Yahweh. It’s very anthropomorphizing. Except Yahweh is apparently invisible. Except when certain people talk to him “face to face”. There’s a lot of inconsistencies in how Yahweh is presented and how he communicates to people in the Bible. I don’t want to impose some sense of consistency that’s not in the text, so I just try to capture things visually in the same inconsistent way the text presents it.

   As before, I’m not 100% on the flex tubing as arms solution. The skinny arm seems a little cartoony (I know, odd complaint for a LEGO story).

Heh, I still agree with you, but still don’t have a more reliable solution. Later in this scene I used my other trick where a rubber band laces through the arm holes and holds two normal minifig arms out to the sides. But for that you need both arms out.

   Over exposure: I really like that detail on Michal’s balcony with those odd Technic wing pieces.

Yeah, I’ve been wanting to work those oddly-shaped pieces into a MOC somehow, and somewhere around the third iteration of building Michal’s balcony I tried them out and it was a nice match.

   The switching the perspective on the two halves of verse 16 is really nice. The shot from above seems like it would have been a difficult photoshoot to get right (or is it photoshop trickery?).

It ended up being a composite of two separate photos taken from the same angle, one with the focus on David and the other with the focus on Michal. I was going to go with one photo or the other, but the out-of-focus person in each was just too darn blurry.

   I’m not a huge fan of the tent, but oh well.

Oh, well. :)

   That detail with the repeated hinge bricks in Michal’s room is outstanding.

Thanks. I got inspired to play around with different pieces to find hidden patterns after seeing this vignette on Brothers Brick by one of my favorite builders, Michael Jasper.

   The last scene of David leaving with the slave girls is funny. I think he’s losing his loincloth there, btw.

Well, considering the amount of women he’s been impregnating, it’s obvious the man has a problem keeping his loincloth on.

-Brendan



Message has 1 Reply:
  Re: The Brick Testament - David, King of Israel
 
(...) Nice to be appreciated. I've started in on my missing commentary. (...) I was wondering about the green robe. Very well thought-out. Of course, David somehow got several inches taller for the coronation. :) (...) -explanation- I should have (...) (17 years ago, 24-Nov-07, to lugnet.build.ancient, FTX)

Message is in Reply To:
  Re: The Brick Testament - David, King of Israel
 
Hey Brendan, I've been meaning to go back and comment on the David/Saul stories before doing this, but am afraid I'll just get further and further behind. I do intend to go back and do those, but for now: King me: Not a lot to comment on here. I (...) (17 years ago, 21-Nov-07, to lugnet.build.ancient, FTX)

6 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR