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 Building / Ancient / 523
522  |  524
Subject: 
Re: The Parable of the Many Murders
Newsgroups: 
lugnet.build.ancient
Date: 
Fri, 26 Mar 2004 01:55:05 GMT
Viewed: 
2774 times
  
In lugnet.build.ancient, Bruce Hietbrink wrote:
Good stuff as always.  I like the way you made the vineyard--good subtle detail
with the smaller leaf elmenets in the first shot, then larger ones at harvest
time.

Thanks, Bruce.  This was one of those situations where I felt I just barely had
enough of the right pieces to make the scene work -- to give the illusion of a
vineyard.  I only have one brown baseplate, and just enough brown plates to make
it work.  And I ised every last tree-branch and every last blue-flower I have.
Of course, it always helps to use the shallow depth of field so that the
background fades into blurriness and you can't really see what's back there.

The blue flowers were supposed to be stand-ins for grapes.  I wasn't sure if
that would come across.  I think I had previously used red and pink Scala
cherries as grapes in an older story, but the blue flowers seemed a little more
convincing to me as bunches of grapes.

Funny with the one guy holding the clothes in 12:4, but should the pants
still be stuck to the shirt?

Maybe.  @8^)  It's always difficult to convey that a minifig torso and/or legs
are meant to be seen as clothes instead of a body.  I guess I imagined them to
be a full-body outfit.

It's tough, because when I first started portraying material from The Gospels in
LEGO two years ago, I hadn't started using the convention of having 1x2 bricks
and two 1x1 yellow cylinders stand-in for something like a tunic.  Of course,
the ancients didn't really have the invention of "pants" as we know them today,
so I'm not sure how most viewers of The Brick Testament think of the minifig
legs they see on characters in these ancient stories.  I often prefer the look
of the "tunic", but it's very hard to convey a walking or running motion with
that technique.

I like the green and blue SNOT in the master's
house in 12:5

Thanks.  I've had the idea for a while to try something like that -- a stairway
with decorative tiles on the vertical parts of the stairs.  I don't know if
that's how it came across.  I wasn't entirely satisfied with it.

(BTW, I've never liked the face you used on that servant in 12:5.
He looks so much like his nose is missing, in ways that most noseless faces do
not).

I never noticed that!  @8^)  I did notice that his eyes are set higher than most
minifig faces.  This is the face of Hagrid from Harry Potter, and I assume the
high eyes accomodate that giant rubber beard/hair piece.  I guess I kind of like
that face as a generic, though stern looking fellow.  The eyebrows seem to give
him a look of grim determination, which I thought was appropriate here.  But
maybe I should try drawing a nose on him...

You sure have gotten your mileage out of that one torso with the three
cuts, haven't you?

Yes, so much so that the red marks are wearing off now.  I had to augment them
in Photoshop.  It's funny, I don't physically modify very many LEGO elements for
The Brick Testament, but once I have, I start to consider it just another part
of my LEGO collection.  I don't think there's vey many of such pieces, but the
bleeding torso and the hairy chest torso are a couple of my favorites.

Timmy as Jesus.  Hmm, isn't that a tad blasphemous?  ;)

I guess I also assumed that the proper way to "decode" this parable is that the
landowner = God and his beloved son = Jesus.  But as such, it seems to portray
the death of Jesus as having no salvific significance whatsoever.  And the way
it's told, it makes God look very foolish to have continued to send
representative after representative, knowing that he was sending them to their
torture and/or death.  It begs the question, why didn't God just go straighten
things out himself from the start?  Why allow all that needless violence and
suffering first?

But I do realize that I am interpreting this parable from a modern perspective.
I guess I assume that the original "point" of the parable was that the old
tenants were the evil murderous Jews, and the new tenants are the presumably
more trustworthy gentiles.  That's not a particularly "nice" message, but I
assume it was the intended one.

(any follow-up discussion of meaning of this parable, please FUT:
lugnet.off-topic.debate)

I like the way you bent timmy's leg to show him walking in 21:37.

OK, cool.  That's something I wasn't all that happy with.  But as mentioned
above, I haven't figured about a better way to show walking with the tunic
wardrobe.

Nice punchline in the use of faces for the last picture.

God just can't win with us humans, can he?

-Brendan



Message is in Reply To:
  Re: The Parable of the Many Murders
 
Hey Brendan, Good stuff as always. I like the way you made the vineyard--good subtle detail with the smaller leaf elmenets in the first shot, then larger ones at harvest time. Funny with the one guy holding the clothes in 12:4, but should the pants (...) (20 years ago, 24-Mar-04, to lugnet.build.ancient)

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