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Subject: 
Re: Of Snakes, Massacres, and Talking Donkeys
Newsgroups: 
lugnet.build.ancient
Date: 
Thu, 8 May 2003 18:40:57 GMT
Viewed: 
1116 times
  
Hey Brendan,

Great work, as always.  Some thoughts:

Snakes:  I really like the picture of god pouring out the snakes, also the one
where you've tilted the snake up so it looks like it's biting the guy's leg.  I
like the bronze snake design, but I think it's historically inaccurate--I think
the real snake was supposed to be life-sized.

Aradites:  I really like the gate to Arad, and also the way you're continuing
to use color schemes for the different nations.  Arad seems like such a happy
place.  Nice bit on continuity to include Moses' wife Shaq in that one photo.
BTW, how many of those Indian shield do you actually have?  Is there more
photo-shoppery in those pictures of the Arad army?

Amorites:  I don't really like the red and white color scheme here, but I
reallize you're going to have to utilize every possible color scheme by the
time you conquer all of the Promised Land.  Also striped shirts seem a little
anachronistic.  Another nice gateway in that town scene.  What is the source of
the torso of the guy in the middle of the scene in the first Deut 2:34?

Bashanites:  I like the microfig town in the first photo, but I think there is
too great a contrast between the buildings in the center built of bricks and
the ones on the outskirts made of just 1x1 plates.  Here the striped shirts
don't bug me, so maybe it was more the color scheme of the Amorites that I
disliked.  Og has a great face.  What set is that from?  Great town, btw.  That
gives me hope for when I finally build Minas Tirith that I can get away with
simpler designs.

Donkey:  Okay, here's my favorite detail for this set of stories--Balak,
surveying the damage, and the arrangement of the skeletons is roughly the same
as in the Deut 2:34 photo.  Great attention to detail, there. I love the
variety of green torsos you've used (including the Green Goblin!) and the tires
as hats.   Balaam's house is great, too.  In Num 22:16-17, what is the round
orange piece in the upper background?  Also, where did that wavy white hair
come from?  Is that clay?  The road in Num 22:22 is good--often you take a more
simplistic approach to scenery (e.g. just using flat baseplates) but here you
give more depth by stacking plates on your baseplates and having an uneven
road.  I like the donkey's poseability.

Curse: I like the dark gray slope mountains in the background.  God putting his
message in Balaam's mouth is funny.

Great work as always.  You make me feel a little ashamed that I haven't made
similar progress on my Tolkien project.

Bruce



Message has 1 Reply:
  Re: Of Snakes, Massacres, and Talking Donkeys
 
(...) Hey, Bruce. I never tire of hearing that. @8^) (...) Yeah, balancing the snakes on their sides makes them look a little more aggressive. They kept falling over, though. (...) Is there some Biblical support for the snake being life-sized? I'll (...) (21 years ago, 10-May-03, to lugnet.build.ancient)

Message is in Reply To:
  Of Snakes, Massacres, and Talking Donkeys
 
The Brick Testament updates today with six new illustrated stories from the continuing saga of the Israelites in the Wilderness: (URL) Rev. Brendan Powell Smith @8^) (21 years ago, 8-May-03, to lugnet.announce.moc, lugnet.build.ancient) !! 

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