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Subject: 
Re: NOM-02 Deathscythe Hell
Newsgroups: 
lugnet.build.mecha, lugnet.build
Date: 
Sun, 14 Apr 2002 06:44:32 GMT
Viewed: 
51 times
  
In lugnet.build.mecha, Brian Cooper writes:
In lugnet.build.mecha, Borislav Marinov writes:
http://brickshelf.com/cgi-bin/gallery.cgi?f=15035

The back has good details, and the feet with
the pointy spikes.
It's great how you made the wings/cloak work,
that's my favorite part.

Thats my favorite part also.

The model looks very good from a distance,
your sense of proportion is improving.

Thanks!  I am glad that you share my opinion as well that my sence of
proportion is improving but the 02 isn't quite there yet.  According to 1/100
plastic model my version's hands are still too big and the legs need to be
expanded even more in all 3 dimensions.  Do think that these are the problems
or are there more?

Close up the building technique detracts somewhat,
still a bit like a mock up that may come apart
in battle. You need to build with
minifig physics in mind. A model should
be able to withstand forces it is subjected to in the
minifig universe. If it seems like a minifig
could yank a piece of armor off then it needs to be stronger.

I love criticism!!!  Criticism is the best way for a builder to improve!  Now,
please tell me what you mean?  Which armor plates are you refering to?

P.S. Hey, where's the scythe?

"K"

:) Originally I thought that it would be impossible to create a double scythe
of that size but since I still have the majority of my pieces unsorted, I
stumbled onto one of the least (if ever) used pieces in mecha building and it
will do the job quite nicely.



Message has 1 Reply:
  Re: NOM-02 Deathscythe Hell
 
(...) It's hard to know if the legs are too short from a camera's perspective. Wide angle shots tend to distort things. I usually assume my mecha legs are going to be too short and design then to be easily lengthened above or below the knees when I (...) (23 years ago, 19-Apr-02, to lugnet.build.mecha)

Message is in Reply To:
  Re: NOM-02 Deathscythe Hell
 
(...) the pointy spikes. It's great how you made the wings/cloak work, that's my favorite part. The model looks very good from a distance, your sense of proportion is improving. Close up the building technique detracts somewhat, still a bit like a (...) (23 years ago, 9-Apr-02, to lugnet.build.mecha, lugnet.build)

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