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| | Re: '59 Caddy Hovercar Raytraces
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| I didn't know that about POV-ray. The only things I've rendered in it have been floating in space, so I've never tried something hovering over a reflective surface. Is the POV file available for download somewhere? I need a 1024x768 version for my (...) (25 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
| | | | Re: half timbered houses are online
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| (...) (Any (...) Not yet, I put some lights in because I like the look at night, but no furniture plans, maybe some day... (...) Oh, it's made for a resolution of 1024x786, that could be the problem !? Thanks for your compliments and thanks for (...) (25 years ago, 7-Apr-00, to lugnet.build)
| | | | Re: half timbered houses are online
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| (...) I didn't see them at first, but thanks to the below link, I finally got to them--oh *MY* those are nice. It feels good to have helped route those roof bricks, seeing the result. :) They're magnificent! Any interior shots? (Any interior (...) (25 years ago, 7-Apr-00, to lugnet.build)
| | | | Re: '59 Caddy Hovercar Raytraces
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| (...) Thanks. (...) It's an optical illusion--well, actually, it's probably just a limitation of POV-Ray. AFAIK, reflective surfaces in POV don't actually reflect the light rays that bounce off of them, so no light reaches the bottom of the car, so (...) (25 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
| | | | Re: '59 Caddy Hovercar Raytraces
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| (...) Probably he just omitted the round things to save rendering time. Alan (25 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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