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 Building / *12325 (-20)
  Re: How to get apart that structure?
 
This has to be the guy who designed the shock towers on the front of the 8448 Super Street Sensation. Rip it apart! -- Bob Fay rfay@we.mediaone.net (URL) Lynch" <andy@andyandjackie.com> wrote in message news:004e01c0b78f$ba...lth.com... (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: WH40K Dreadnought
 
(...) Thanks. It just so happens that I rendered a high-quality image of it last night, for use as wallpaper. A little cropping, coverting to jpg, and here we are: (URL) 55k. (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Yah, I like the A44 too -- I've always liked the big MAC-whatever (sorry, forgot the name :-) in Macross. The A44 started as a sketch for that, but then quickly developed a personality of its own. Mebbe I'll model it later, mebbe someone will (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Thanks, Ashley. :-, After the first two scenes, I figured something with a lot less tension would be a good break. I'm trying to avoid some of the cliches inherent with military-based CAD images -- gratuitous explosions, everyone shooting at (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Thanks! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Ooh! Thanks for reminding me, I need to write up my technical processes for my site... Yah, I modelled in MLCad then used L3P+LGEO to get the POV source. The LGEO integration makes a *HUGE* difference and provided the push I needed to proceed; (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Whoa....I'm flattered. Wow. :-, I'll let you in on a little secret---I don't have all those pieces in those colors. :-, In the scenes, I try to use parts that exist, though. I'd love to see any mods you make, however, 'cause that's what this (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: WH40K Dreadnought
 
(...) the beast, and it's the perfect scale (and part count) for Brickwars! I like, I like, I like. Render this and put it on the web quick, give the non-cad crowd something new to ooh and aah over! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: Big scale model of AMC AMX '68
 
(...) Very nice, along with the '66 Chevelle, we're gonna need lugnet.muscle-car soon. George (24 years ago, 28-Mar-01, to lugnet.build)
 
  Re: WH40K Dreadnought
 
(...) over (...) eric (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: How to get apart that structure?
 
Hi Holger, ----- Original Message ----- From: "Holger Matthes" <matthes@fh-aachen.de> (...) <snip> (...) directions (...) on (...) to (...) just (...) tough, (...) I agree the method that I described is a bit un-Lego, but my interest was in (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  RE: How to get apart that structure?
 
(...) Whenever I use Technic beams and pins in a construction, I end up having to flex parts to put things together and take them apart...which is a real pain when you're trying to improve some little thing. --Bram Bram Lambrecht bram@cwru.edu (URL) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: How to get apart that structure?
 
Hi Andy, (...) closer, (...) That's the point! The axle connectors makes it impossible to push the axles through the whole strcture! (...) sometimes (...) That is a solution, but does that idea fit the regular way of putting LEGO® apart? (...) Ohh, (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: How to get apart that structure?
 
Ouch. My first thought was that you could push the axles through, but looking closer, I see those are axle connectors, and so those are two length 3 axles, not one length 6 axle. So, the axles cannot be pushed through them. Hmmm. It looks to me that (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: Women's Team -- set 3416
 
To All, (...) Hmmm.. why do those hair colors look different, the two new blond ones? Oh, it must be because of daylight savings, that's it! Scott "not this year!" S. -- Personal Page: (URL) Index Page: (URL) (24 years ago, 28-Mar-01, to lugnet.build.minifigs)
 
  How to get apart that structure?
 
Hi folks, Jan, a friend of mine, couldn't sleep last night, so he thought of building something, which couldn't be able to get apart again. And he was succesful. See the structure at: (URL) anyone got some ideas of getting "it" apart again? Regards, (...) (24 years ago, 28-Mar-01, to lugnet.build) ! 
 
  Re: New: Stickfig-scale mecha wallpaper
 
WOW! Those are fabulous, especially considering the constraints imposed by their small size. The A44 and A66 are my favorite and the A93 reminds me of the Tead from Mospeada (Called the Beta in Robotech, The new Generation). Boy, creating models (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Women's Team -- set 3416
 
Five female footballers have just been added to Brickset. (URL) great addition to the Football range, but perhaps more significantly: 2 new *blonde* hairstyles!! (Ponytail and bob.) And the crowd goes wild!!! --DaveL (24 years ago, 28-Mar-01, to lugnet.sports, lugnet.year.2001, lugnet.build.minifigs)
 
  Other BLAST Mecha
 
For those of you who are interested, there are more mecha at my site B.L.A.S.T. (Bureau of Lego Armed Services Technology) than the ones in A.M.D. (Advanced Mecha Division) (URL) following links are of mecha in other Divisions of BLAST. S.E.D. (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: New: Stickfig-scale mecha wallpaper
 
Outstanding, Jeremy. As usual, I am inspired by your Microfig creations. I really liked the helicopter and the nice renderings. Ashley Glennon In lugnet.announce, Jeremy H. Sproat writes...>always LMK (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)


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