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 Building / *12325 (-10)
  Re: How to get apart that structure?
 
This has to be the guy who designed the shock towers on the front of the 8448 Super Street Sensation. Rip it apart! -- Bob Fay rfay@we.mediaone.net (URL) Lynch" <andy@andyandjackie.com> wrote in message news:004e01c0b78f$ba...lth.com... (...) (24 years ago, 28-Mar-01, to lugnet.general, lugnet.build)
 
  Re: WH40K Dreadnought
 
(...) Thanks. It just so happens that I rendered a high-quality image of it last night, for use as wallpaper. A little cropping, coverting to jpg, and here we are: (URL) 55k. (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Yah, I like the A44 too -- I've always liked the big MAC-whatever (sorry, forgot the name :-) in Macross. The A44 started as a sketch for that, but then quickly developed a personality of its own. Mebbe I'll model it later, mebbe someone will (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Thanks, Ashley. :-, After the first two scenes, I figured something with a lot less tension would be a good break. I'm trying to avoid some of the cliches inherent with military-based CAD images -- gratuitous explosions, everyone shooting at (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Thanks! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Ooh! Thanks for reminding me, I need to write up my technical processes for my site... Yah, I modelled in MLCad then used L3P+LGEO to get the POV source. The LGEO integration makes a *HUGE* difference and provided the push I needed to proceed; (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: New: Stickfig-scale mecha wallpaper
 
(...) Whoa....I'm flattered. Wow. :-, I'll let you in on a little secret---I don't have all those pieces in those colors. :-, In the scenes, I try to use parts that exist, though. I'd love to see any mods you make, however, 'cause that's what this (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
 
  Re: WH40K Dreadnought
 
(...) the beast, and it's the perfect scale (and part count) for Brickwars! I like, I like, I like. Render this and put it on the web quick, give the non-cad crowd something new to ooh and aah over! :-, Cheers, - jsproat (24 years ago, 28-Mar-01, to lugnet.build.mecha)
 
  Re: Big scale model of AMC AMX '68
 
(...) Very nice, along with the '66 Chevelle, we're gonna need lugnet.muscle-car soon. George (24 years ago, 28-Mar-01, to lugnet.build)
 
  Re: WH40K Dreadnought
 
(...) over (...) eric (24 years ago, 28-Mar-01, to lugnet.build.mecha)


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