Subject:
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How do you position shots with a DSC?
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Newsgroups:
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lugnet.animation
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Date:
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Sun, 24 Jun 2007 21:43:06 GMT
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Viewed:
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8332 times
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I've been looking more deeply into using a digital still camera (DSC) to do
animation. This has regrettably resulting in me being more confused than
before.
Let me start by explaining how I've done it in the past: using a video source (a
web cam), with FrameThief software, I get a live video feed of the current scene
superimposed over the previous frame. This lets me position things with
precisely the motion I want, fix things after I bump them, etc. Then I take a
shot, and the software simply gathers several frames of the video feed and saves
them as a frame of the movie.
Now, reading the FrameThief docs, it sounds like DSCs can't quite work this way.
Instead, you need a video feed from a separate source. Some DSCs can spit out
an analog video signal, which you run through a frame-grabber device to convert
to a FireWire video feed. But this is much lower resolution (usually
quarter-VGA) than the images actually captured. Still, at least the view should
line up with the real shots. The alternative is to use a separate camera for
positioning things, like the webcam I was using before. But then the actual
shot is from a different viewpoint, and what I get is not what I see before
taking each frame.
This sounds like a fairly miserable state of affairs either way, so I'm
wondering what other people do. Should I give up on using a DSC and be looking
for a high-quality digital video camera instead? Or are there DSCs that put out
a decent-resolution video feed? Or do you just use one of the methods I
described above and deal with it?
Finally, for the Mac users here: what software are you using? I tried
iStopMotion once and hate it (plus its lack of documentation), but at least it's
still being updated; FrameThief is getting quite long in the tooth by now.
Recommendations appreciated.
Thanks,
- Joe
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