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Subject: 
Re: Matrix math tutorial
Newsgroups: 
lugnet.cad.ray, lugnet.animation
Date: 
Thu, 29 Sep 2005 18:14:05 GMT
Viewed: 
176 times
  
In lugnet.cad.ray, Damien Guichard wrote:
> Hi all,
> 
> Occasionnaly people ask help for matrix math, so here are some interesting
> tutorial links:
> 
> Part 1, Vector math tutorial:
> http://www.gamedev.net/reference/programming/features/vecmatprimer/
> Part 2, Matrix math tutorial:
> http://www.gamedev.net/reference/programming/features/vecmatprimer/page2.asp
> 
> And, of course, the LDraw matrix format:
> 
> http://www.ldraw.org/reference/specs/fileformat
> 
> These 3 documents should be sufficient for any LDraw user or developper.
> 
> damien

I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the
(otherwise excellent) tutorial uses column-point-coordinates, that means any
transformation matrix given in the tutorial has to be "transposed" before being
used in a LDraw context.

damien

web page: http://perso.wanadoo.fr/alphablock/



Message is in Reply To:
  Matrix math tutorial
 
Hi all, Occasionnaly people ask help for matrix math, so here are some interesting tutorial links: (URL) Part 1: Vector math tutorial> (URL) 2: Matrix math tutorial> And, of course: (URL) The LDraw matrix format> The 3 documents should be sufficient (...) (21 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)

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