Subject:
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Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
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Newsgroups:
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lugnet.cad, lugnet.animation
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Date:
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Tue, 17 Feb 2004 00:52:35 GMT
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Viewed:
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154 times
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In lugnet.cad, Miguel Agullo wrote:
> In lugnet.cad, Stefan van Zwam wrote:
> >
> > While this certainly has its possibilities, I'm not overly excited yet. An
> > animation is a film, and "picking between several pre-defined choices" would
> > pretty much take all life out of it. It's great for "mechanical" animations
> > like Steve has been showing us, but when it comes to telling an extra story
> > this may get too limited.
> >
> > Stefan.
>
> You make a good point.
>
> [still] ...
>
> Someone might find some use for
> <http://technicpuppy.miguelagullo.net/povray/mwalk/mwindex.html this include
> file> that I just wiped up (link goes to instructions and download page);
> even if it only enables us to put together simple walking animations (with
> customizable gaits) [using any minifig we can create with ldraw].
>
> <<http://technicpuppy.miguelagullo.net/povray/mwalk/skeleton_2.gif>>
>
> PS: I am not a programmer - please be kind ;-)
I am a really impressed. But I'm still not convinced that we can make a really
flexible system for animating our LDraw based models using POV's built-in
animation support. The clock statement is causing me problems. A frame_index
variable would have been much more useful to my way of thinking.
The alternative is to produce one dat (or ldr) per frame, create a batch file
that converts them to POV-files with L3P and probably some postprocessing will
be necessary before renering them all in POV-Ray.
Here's a link to my first draft of an LDraw animation system based on on LDraw
model per frame: http://home.swipnet.se/simlego/ldraw/lda2001/lda2001.htm
Please see my first tutorial on how to make a very simple animation using
LDA2001:
http://home.swipnet.se/simlego/ldraw/lda2001/tutor.htm
My question is still: is it possible to get even as far as my draft using POV's
clock statement in one single POV file, or is multiple LDraw files a better way?
/Tore
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