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Hi Jeff!
I know of five ways to fake flying:
1. Attach model with string - digitally edit out supports later
(as you say, very time consuming)
2. Film model in such a way that the supports are hidden from camera view. In
my movie, "2001: A Lego Odyssey" (http://eksl.cs.umass.edu/~atkin/movies/),
there is a frame where the prehistoric figure is jumping over a river. In
fact, his spear is attached to the ground, but the attachment is blocked
from view by a convenient plant.
3. A variant of #2: mount the subject in such a way that you can *film from
below*. Any strings will be hidden. This technique allows you to film
continuously (as opposed to stop-animation).
4. Use a green or blue screen (just like in the real movies). Of course you'll
need a movie editing package that supports this (does Lego Studio?). This is
the technique I primarily used in my movie.
5. Render the flying objects in a CAD program with your set as the background.
Hope this helps!
-- Marc
In lugnet.publish.cinema, Jeff Johnston writes:
> This is tangentially related to both groups so I thought I'd crosspost.
>
> I understand that the LEGO Studios set contains tips & tricks for making
> models appear to fly without using string. I've done some work on my
> own in this regard (some of which can be seen on my website) but I'm
> curious to know if there's an easier way.
>
> Generally, I did the 'flying trick' by taking two photos, one with the
> model and one without. Using Fractal Design Paiter, I 'clone' the
> background of the model-less picture over the support post or whatever
> is holding the model up. This takes a fair amount of work, and I can't
> imagine doing it for every frame of a movie, so there's got to be an
> easier way. Anyone care to share experiences?
>
> J
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Message is in Reply To:
| | SFX: Flying LEGO?
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| This is tangentially related to both groups so I thought I'd crosspost. I understand that the LEGO Studios set contains tips & tricks for making models appear to fly without using string. I've done some work on my own in this regard (some of which (...) (24 years ago, 1-Jan-01, to lugnet.animation, lugnet.publish.photography)
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