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| | Re: Matrix math tutorial
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| (...) I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the (otherwise excellent) tutorial uses column-point-coordinates, that means any transformation matrix given in the tutorial has to be "transposed" before being used in (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
| | | | Matrix math tutorial
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| Hi all, Occasionnaly people ask help for matrix math, so here are some interesting tutorial links: (URL) Part 1: Vector math tutorial> (URL) 2: Matrix math tutorial> And, of course: (URL) The LDraw matrix format> The 3 documents should be sufficient (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
| | | | LDA2005 (Was: The Minifig Macro - walk that minifig)
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| (...) was put on ice. Progress in my todo-list so far: * Support for new minifig parts - Done! * Support for camera.dat and look_at.dat - Done! (Well, see next step...) * Automatic writing a batch file for L3P - In progress. Some strange problem (...) (19 years ago, 27-Sep-05, to lugnet.cad.ray, lugnet.animation)
| | | | Re: My humble opinion about LDraw animation
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| (...) IMHO there is no reason why someone can't invent something new. Especially as anything new would be still compatible with LDraw standards (otherwise the author would have to reinvent the wheel, the LDraw library and the existing Lego-Cad tools (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
| | | | Re: My humble opinion about LDraw animation
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| Ok. So this is exactly the reason I didn't want anyone to invent a new animation scripting language for Legos! It is something new and is in danger of: being a sucky 1.0 release (or worse, never reaching 1.0), and not getting widespread use and so (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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