| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Since L3P is released only every four years or so, it shouldn't be a problem :-) /Lars (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) I guess we would have to work with Lars on that. Because your app is in Delphi, I would be interested in the syntax you develop. Implementing on different platforms is not as big of a deal in my opinion. I am mostly interested in this because (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) I've been thinking a lot about that. I think you can find a couple of threads here if you perform a search on "post-processing" or "post-processor". But... What if a futureversion of L3P has some new improvement and changes the syntax of the (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) That is what I was going to do too. (...) I guess what I was thinking was exporting a file that could either be povray format, a format that l3p could convert (preserving unions, macros, etc), or a format that I would use with Anton's library (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Thanks for the response. Just a qiuck reply, got to go back to work... LDA outputs both .dat files for the indiviual frames but also one master .dat that has references to the single-frame files, separated by CLEAR and STEP. L3P supports (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Tore, I think I know what you could do that would meet even my needs. Here is my idea. Output one pov-ray file. Have it export valid pov-ray format using unions, macros, clocks, switches, ranges, etc. Then, with that, it will be easy to add (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) I know it doesn't look realistic. But we are just starting! (...) Cool, I didn't know any of that. Maybe I should read that book. (...) Yes, I wanted to imitate that look. Not sure how I'll do it yet, but I'll figure it out. By "we", do you (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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Hi everyone, (...) convincing to at least try to mimick obedience of the laws of physics. Walking, as Richard Williams states in "The Animator's Survival Kit", is controlled falling. You let yourself fall over and just in time catch yourself with (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Ok, so I'll explain why I'm going with POV-Ray. First, did you see this: (URL) install Quicktime to see the MPEG4 (MPEG4 is a standard, I don't know why Windows Media Player wont display it). Anyway, I had to install Divx to see that AVI. :) (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
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(...) Correction: ... to be useful for making a meningful clip telling a story. /Tore (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
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