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 |  |  | floating/jumping/flying models? 
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 |  | How do stop-motion animators make models that are in mid-air on certain frames? I can imagine suspending the model with a thread and then scrubbing the thread out digitally, but (1) that's a lot of work, and (2) the model wouldn't be very stable, (...)   (21 years ago, 2-Aug-04, to lugnet.animation) 
 |  |  |  |  |  | Simple Animation 
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 |  | (URL) clock and "Save As", otherwise some of the end gets cut off... RK    (21 years ago, 24-Jul-04, to lugnet.animation) 
 |  |  |  |  |  | Vahki to Rahkshi morph 
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 |  | It's way wee. Linked from here: (URL)    (21 years ago, 18-Jul-04, to lugnet.technic.bionicle, lugnet.animation, FTX) 
 |  |  |  |  |  | Re: New Animation! 
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 |  | Sure! Since I don't... currently know how to upload stuff I'll just give you the whole 'Spline' bit. Here it is: #declare Spline1 = spline { natural_spline -0.20, <0,50,1000>, // control point 0.00, <0,50,800>, // starting point 0.20, (...)   (21 years ago, 11-Jul-04, to lugnet.cad.ray, lugnet.animation) 
 |  |  |  |  |  | Re: New Animation! 
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 |  | That's really cool! Any potential in sharing the .pov file? Or at least some comments? RK "Trevor Hewer" <tjhewer@cogeco.ca> wrote in message news:I0G8o3.2BF@lugnet.com... (...) was (...) It (...)    (21 years ago, 10-Jul-04, to lugnet.cad.ray, lugnet.animation) 
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