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 Animation / *674 (-10)
  ISD in 60 seconds: a time-lapse animation of the Imperial Star Destroyer build at BrickFest PDX 2004
 
Recap No doubt by now you've already heard about and/or seen photos of the world-record breaking (URL) Imperial Star Destroyer> build at BrickFest PDX last weekend... (9 URLs) ...but there's something that only BrickFest PDX attendees have seen so (...) (21 years ago, 21-Feb-04, to lugnet.events.brickfest, lugnet.starwars, lugnet.animation, FTX) ! 
 
  8818 Povray Animations
 
Hi! The following two animations are my first steps on the field of Lego/POV-Ray Animation. I used only POV-Ray and MLCaD, all the animations were calculated by the clock. The rendering of the second animation took 10 hours, cause I used radiosity (...) (21 years ago, 21-Feb-04, to lugnet.animation, lugnet.cad.ray)  
 
  8466 ANIMATED
 
I have finished creating the 8466 4X4. Drawn for animation. The doors work, steering works, Suspension works, Sorry did not get to transmision yet, but engine turns. Working on a cool animation. Here is just a preview. Note the steering wheel. (URL) (...) (21 years ago, 21-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)  
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Sneak preview of m_walk's new functionality: (URL) include file coming soon! (21 years ago, 21-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: L3P and Animation (Was: Automated minifig walking animation...)
 
(...) ---...--- Yes, that is quite a good solution. It misses frame #000, but that is easily done by hand. Or, anybody familiar with JavaScript or VBS could make your suggested Search&Replace combined with Search: "// Frame 000" Replaceby: "#if (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: New LDraw Animation: Rotation Animation
 
(...) Great stuff. Thanks, Steven. I actually was planning to do something similar. I'll probably end up writing an include file similar to the walking minfig include, only it will automatically rotate the wheels on any car model. Anyway, I wanted (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: L3P and Animation (Was: Automated minifig walking animation...)
 
(...) Yep, I've encountered this before and "solved" it the same way. LPUB will render this correctly, however. Place a CLEAR statement at the beginning of each step, then load the master file in LPUB and ask it to generate instruction steps without (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  L3P and Animation (Was: Automated minifig walking animation...)
 
(...) Oh, almost there... This is what L3P produces: #declare _40_MyAn_dot_dat = union { // "MyAn" - (MyAn) // Name: @MyAn.dat // Author: Tore Eriksson // LDraw Animation Master File // Frame 000 object { _40_myan000_dot_dat matrix (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I think I have the same idea as you have. The function (method?) "<Minifig01>.MFWalk = 40" is unfortunately hard-coded inside the exe file. I don't want it that way. I want it to be an external, easy-to-make module from a library, and the next (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  LDA2001 Quickstart (Was: Automated minifig walking...)
 
(...) My program was written a couple of years ago. The primary idea was not the program itself, but to create a syntax that could cover all needs for animation. There are many programmers at Lugnet much more skilled than me, so I thought that if (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)


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