| | Re: New LDraw Animation: Rotation Animation
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(...) Great stuff. Thanks, Steven. I actually was planning to do something similar. I'll probably end up writing an include file similar to the walking minfig include, only it will automatically rotate the wheels on any car model. Anyway, I wanted (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation, FTX)
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| | Re: L3P and Animation (Was: Automated minifig walking animation...)
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(...) Yep, I've encountered this before and "solved" it the same way. LPUB will render this correctly, however. Place a CLEAR statement at the beginning of each step, then load the master file in LPUB and ask it to generate instruction steps without (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
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| | L3P and Animation (Was: Automated minifig walking animation...)
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(...) Oh, almost there... This is what L3P produces: #declare _40_MyAn_dot_dat = union { // "MyAn" - (MyAn) // Name: @MyAn.dat // Author: Tore Eriksson // LDraw Animation Master File // Frame 000 object { _40_myan000_dot_dat matrix (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
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| | Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
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(...) I think I have the same idea as you have. The function (method?) "<Minifig01>.MFWalk = 40" is unfortunately hard-coded inside the exe file. I don't want it that way. I want it to be an external, easy-to-make module from a library, and the next (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
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| | LDA2001 Quickstart (Was: Automated minifig walking...)
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(...) My program was written a couple of years ago. The primary idea was not the program itself, but to create a syntax that could cover all needs for animation. There are many programmers at Lugnet much more skilled than me, so I thought that if (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
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