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 Animation / *668 (-10)
  Re: L3P and Animation (Was: Automated minifig walking animation...)
 
(...) Yep, I've encountered this before and "solved" it the same way. LPUB will render this correctly, however. Place a CLEAR statement at the beginning of each step, then load the master file in LPUB and ask it to generate instruction steps without (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  L3P and Animation (Was: Automated minifig walking animation...)
 
(...) Oh, almost there... This is what L3P produces: #declare _40_MyAn_dot_dat = union { // "MyAn" - (MyAn) // Name: @MyAn.dat // Author: Tore Eriksson // LDraw Animation Master File // Frame 000 object { _40_myan000_dot_dat matrix (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I think I have the same idea as you have. The function (method?) "<Minifig01>.MFWalk = 40" is unfortunately hard-coded inside the exe file. I don't want it that way. I want it to be an external, easy-to-make module from a library, and the next (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  LDA2001 Quickstart (Was: Automated minifig walking...)
 
(...) My program was written a couple of years ago. The primary idea was not the program itself, but to create a syntax that could cover all needs for animation. There are many programmers at Lugnet much more skilled than me, so I thought that if (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: what next?...
 
(...) I have been using gif movie gear. It is easy to use can change anount of colors, window size, clock settings and will make repetative colors transparent to keep file size down. Not free but has a time trial. (URL) Steve Krass (21 years ago, 18-Feb-04, to lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, I gave your program a spin. I'd say we are not that far away in conceptual terms. "My aim is to let the program I'm currently working on take on the grunt work." Is pretty much what I'm thinking. And the whole "march.exe" idea is right on (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, Thanks for your kind words. I'll look into your system once I get home later tonight and hopefully will have some comments. It does look very intriguing to say the least. And as far as replicating its functions with POVray script, I've (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I am a really impressed. But I'm still not convinced that we can make a really flexible system for animating our LDraw based models using POV's built-in animation support. The clock statement is causing me problems. A frame_index variable (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation)
 
  Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) You make a good point. still ... Someone might find some use for (URL) this include file> that I just wiped up (link goes to instructions and download page); even if it only enables us to put together simple walking animations (with (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) as (...) While this certainly has its possibilities, I'm not overly excited yet. An animation is a film, and "picking between several pre-defined choices" would pretty much take all life out of it. It's great for "mechanical" animations like (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)


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