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 Animation / *643 (-10)
  Re: 8002 destroyer driod animated (partially)
 
(...) Great stuff! Are you using the (URL) Sim-POV mechanics simulation system> integrated in (URL) Megapov>? (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) Beautiful. What's even more impressive is you telling us you don't even have the set! I have a hard time figuring out the mechanism by looking at the thing, imagine doing it just by looking at the instructions. This is the best star wars (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, lugnet.starwars, FTX)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) That is very cool, but look at the rest of his folder (URL) Gary (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  Re: 8002 destroyer driod animated (partially)
 
(...) Wow, great! How did you do that? Did you make one LDraw model a frame or did you use the built-in animation features of POV? Or any method unknown to me? /Tore (21 years ago, 10-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  8002 destroyer driod animated (partially)
 
Finished the first phase of this animation. Takes a while to get the timing right. I am going to have it roll toward the screen and transform.. Maybe next week. (URL) I dont have this set so I had to try to figure out how it worked from the (...) (21 years ago, 10-Feb-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)  
 
  Re: Animation posted now
 
Hi again Mike, Very nice animation - I love the op-art background 8?) You should consider downloading windows binaries of the open source (URL) Xvid Codec> (and maybe (URL)) and re-enconde your avis before you distribute them. Xvid can knock well (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation, FTX)
 
  Re: Animation posted now
 
(...) Here we go. Very unlike the Superbowl version but it is a cool exercise in using PoV-Ray's animation features. Still a long cry from Steve's stuff. :) (URL) to maintain a fairly low bitrate (256KB) and high clarity I had to use the Indeo 5.1 (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation)
 
  Re: TRAIN RIDE
 
(...) Neato Steve! We @ SCLTC have a FEW layout loop video's, including being a minifig as an 8wide train passes pulling 1/2 the layout's rolling stock, but I don't think they have been posted yet so I'll post to the group begging for them to be (...) (21 years ago, 5-Feb-04, to lugnet.trains, lugnet.cad, lugnet.animation, FTX)
 
  Re: TRAIN RIDE
 
Thanks for all the suggestions. I am thinking about a tunnel also. The problem is the file size. The colors have to be reduced to keep the size down and the more detail I add the less reduction frame to frame I get. The file right now is 356kb. How (...) (21 years ago, 3-Feb-04, to lugnet.trains, lugnet.cad, lugnet.animation)
 
  Re: TRAIN RIDE
 
(...) Oh, and can you add some people waving as the train goes by?(1) And a car crash. That would be nice. Just make sure nobody gets hurt. :-) More seriously, trees do add a lot.(2) The MTW signature image (3) uses them to good effect. (for which a (...) (21 years ago, 3-Feb-04, to lugnet.trains, lugnet.cad, lugnet.animation)


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