| | Re: Adventurers Theme Structure
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I think you are right the adventurers are a completly different structured theme. Perhaps they will be the first theme to be different in that they won't be discontinued after three or four sub-themes. I think that next they should go on African (...) (24 years ago, 14-Jul-00, to lugnet.adventurers)
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| | Re: Mummy knows best.
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(...) I don't have the white Ninja hood, but I did experiment and come up with - Black Ninja Hood - Skull - Witch Torso - Black arms with white or yellow hands - Red waist/hips - Black legs This minifig is probably a grave robber. If you have a (...) (24 years ago, 14-Jul-00, to lugnet.adventurers)
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| | Mummy knows best.
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Hey, I was wondering if anyone else has tried this. The white ninja princess' hood, and the ghost's body with the black head and white legs make's one heck of an Egyptian Mummy! If you've got your own adventurer ideas let me know, I'm running on (...) (24 years ago, 14-Jul-00, to lugnet.adventurers)
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| | Re: Adventurers Theme Structure
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(...) You could unite all of the sailors Red or Blue to fight the pirates. Even the Islanders fought the pirates. (...) Aventurers cannot (Desert-Jungle, different structure etc.) (...) sets. (...) Everybody has a name, and most all of them come (...) (24 years ago, 14-Jul-00, to lugnet.adventurers)
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| | Adventurers Theme Structure
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I dont know if this has been brought up before but has anyone else noticed how the adventurers theme is different from most of the other themes? take for example the pirates: pirates were released with an enemy and both had there own logo (...) (24 years ago, 14-Jul-00, to lugnet.adventurers)
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