To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.adventurersOpen lugnet.adventurers in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Adventurers / 996
995  |  997
Subject: 
Adventurers Theme Structure
Newsgroups: 
lugnet.adventurers
Date: 
Fri, 14 Jul 2000 02:06:30 GMT
Viewed: 
1458 times
  
I dont know if this has been brought up before but has anyone else noticed how
the adventurers theme is different from most of the other themes?

take for example the pirates:

pirates were released with an enemy and both had there own logo
adventurers didnt

Pirate sub-themes can cross over easily

Aventurers cannot (Desert-Jungle, different structure etc.)

Adventurers minifigs are less generic from other themes such as pirates and
town where you can swap heads to make more figs

most themes only release 1 sub theme from the oridganal 2 (good and bad sides)
but adventurers might not be released again in 2001


Of course i could be wrong

-James Walker



Message has 2 Replies:
  Re: Adventurers Theme Structure
 
(...) You could unite all of the sailors Red or Blue to fight the pirates. Even the Islanders fought the pirates. (...) Aventurers cannot (Desert-Jungle, different structure etc.) (...) sets. (...) Everybody has a name, and most all of them come (...) (24 years ago, 14-Jul-00, to lugnet.adventurers)
  Re: Adventurers Theme Structure
 
I think you are right the adventurers are a completly different structured theme. Perhaps they will be the first theme to be different in that they won't be discontinued after three or four sub-themes. I think that next they should go on African (...) (24 years ago, 14-Jul-00, to lugnet.adventurers)

3 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR