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| qt (score: 1.973) |
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| | Re: LDView 3.1 on Mac OS X!
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| (...) It turns out I was wrong about the above. The back-ported QT 3.3 that Peter tracked down was the Windows version. The QT 3.3.7 that I'm using for Mac OSX is the official free version from Trolltech. (Peter compiled the QT version of LDView (...) (18 years ago, 19-Feb-07, to lugnet.cad.dev.mac, FTX)
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| qt (score: 1.973) |
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| | Re: LDView 3.1 on Mac OS X!
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| (...) I have to wonder what QChar is defined as in QT4. In QT3, it's just an integer type, as far as I can tell. The wchar_t type is just an integer type (4-byte integer in Linux, 2-byte integer in Windows, not sure about OSX). I suspect this error (...) (18 years ago, 20-Feb-07, to lugnet.cad.dev.mac, FTX)
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| qt (score: 1.973) |
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| | Re: new crane
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| (...) NZ is great. No doubt about it. But QT has become too touristic to my taste. I enjoyed Taupo much more. The view is even better than in QT, Many treks to take and things to do (Sky jumping with the best scenery in the world... highly (...) (22 years ago, 24-Mar-03, to lugnet.off-topic.fun)
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| qt (score: 1.973) |
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| qt (score: 1.973) |
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| | Re: QT Movie of 4565 traveling on a bridge
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| (...) Hmm. You couldn't drop some hints about tan train windows and brown 1xn bricks whilst you're there too? So many European and colonial* steam-era trains had this sort of colour scheme, and you just can't get the bits in LEGO to do a decent job. (...) (24 years ago, 8-Feb-01, to lugnet.trains)
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| qt (score: 1.973) |
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| qt (score: 1.973) |
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| | Re: How to get L3P coordinates
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| (...) ... (...) ... (...) My guess is that file came from your QT 4 compile of LDView. That sounds like a serious step backwards from the QT 3 behavior, though. Even if they did change the API to require usage of the com.yada.yada.yada format, not (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
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| qt (score: 1.973) |
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| qt (score: 1.973) |
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| qt (score: 1.973) |
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| qt (score: 1.973) |
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| | Re: Animtaions
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| (...) Oops, this where QT aliases to existing m4v files. I have replaced them with there originals. (...) Thanks, this are my first animations of technic models. I want to check if it is realistic to start a little movie which animates a whole (...) (18 years ago, 28-Jul-06, to lugnet.cad.ray, FTX)
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| qt (score: 1.973) |
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| | Re: LPub 4 Status
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| (...) I'm not too familiar with Qt or Trolltech's recommendations, so maybe someone else can help work out what you need to do. The Mac version of LDView 3.2 is a Qt app, so maybe Travis can get you started. The application bundle structure applies (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
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| qt (score: 1.972) |
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| | Re: Mixed Orientation of NXT Sensors in LPub
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| (...) Good job in sorting this out (Thanks to Jetro for *the big hint* :^). LPub provides a default orientation for all parts, which does not necessarily provide the same orientation used by LEGO, thus the override for known sensors in LPub's (...) (15 years ago, 10-Sep-09, to lugnet.cad)
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| qt (score: 1.972) |
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| qt (score: 1.972) |
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| qt (score: 1.972) |
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| qt (score: 1.972) |
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| qt (score: 1.972) |
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| qt (score: 1.972) |
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| | Re: Whither LEGO Steam Trains? (was Re: QT Movie of 4565)
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| (...) I certainly don't think so! Discussion is great. Asking questions is great. Intelligent speculation using what is publicly known and what business literate people know about how businesses run is great. And you can divine some remarkable (...) (24 years ago, 9-Feb-01, to lugnet.trains)
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| qt (score: 1.972) |