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| | Re: differences between 9719 and 9747?
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| (...) Here are the differences in parts. They are alse some differences in manual and software, but I don't know them. New parts in set 9747 (Mindstorms 1.5), not in set 9719 (Mindstorms 1.0) Count Part # Part Color 4 3794 1x 2 plate, 1 stud Gray (...) (25 years ago, 30-Dec-99, to lugnet.robotics.rcx)
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| | Re: Couple Questions
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| (...) Here it is New parts in set 9747 (Mindstorms 1.5), not in set 9719 (Mindstorms 1.0) Count Part # Part Color 4 3794 1x 2 plate, 1 stud Gray New 2 32017 1x5 half beam Gray 4 32065 1x7 half beam Black New 4 32056 1x3x3 liftarm L shape Black New 2 (...) (25 years ago, 19-Jan-00, to lugnet.robotics.rcx)
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| | 2-4 Ring 1 [DAT]
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| Here is the primitive i used for part 32136.dat 0 2-4 Ring 1 0 Name 2-4ring1.dat 0 Unofficial Primitive 4 16 1 0 0 0.9239 0 0.3827 1.8478 0 0.7654 2 0 0. 4 16 0.9239 0 0.3827 0.7071 0 0.7071 1.4142 0 1.4142 1.8478 0 0.7654 4 16 0.7071 0 0.7071 (...) (25 years ago, 24-Jan-00, to lugnet.cad.dat.parts.primitives)
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| marc (score: 1.562) |
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| | Re: stl2dat : a new conversion utility tool
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| (...) For the moment, no. It's under development. The problem is to convert a set of triangle to a primitive. It is not always easy, but I will try ! I have an idea for cylinder, edge, disc. I can perhaps detect some simple one like stud.dat because (...) (25 years ago, 28-Jan-00, to lugnet.cad.dev)
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| | "Liftoff!" Lego animation details
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| I received an email from Thomas Foote (members.xoom.com/thomasfoote) inquiring about details of how I created "Liftoff!" I thought I would share my answers for those who are interested (I will also be updating my site with more details at (URL) the (...) (25 years ago, 1-Feb-00, to lugnet.general)
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| | "Night of the Plastic" animation-in-progress
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| I've uploaded my "Night of the Plastic" trailer work-in-progress animation at: (URL) a sample of the many fun things to come. It's all a bit rough around the edges, but I thought I'd share with you... (24 years ago, 12-Jun-00, to lugnet.general)
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| marc (score: 1.562) |
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| | "Night of the Plastic" trailer - now with sound
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| I uploaded a "new and improved" version of my CG work-in-progress -- I added a temp sound and music track. There's also a smaller file-size version to accomodate faster download times. You can find these at (URL) (24 years ago, 13-Jun-00, to lugnet.general)
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| | Crashing your Lego creation safely...
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| While this might be a silly question I am looking for suggestions on how to crash a fairly large lego model (Helicopter) on a ground surface while minimizing the risk of breaking pieces. The goal here is to crash my UH-60 (URL) with full crew and (...) (24 years ago, 6-Jul-00, to lugnet.build, lugnet.general)
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| marc (score: 1.562) |
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| | Re: Building the A10 Thunderbolt "Warthog"
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| (...) Well I think there is really no easy way to make a realistic a-10 canopy with lego pieces. the naboo fighter canopy can work as the back, but the front i might have use a basic town car windshield.... it's the missiles and bombs I'm going to (...) (24 years ago, 14-Jul-00, to lugnet.build)
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| marc (score: 1.562) |
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| | Re: Crashing your Lego creation safely...
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| (...) This IS the solution. Replace the SEALs with Timmy's and Jar Jar's and let them experience the pains of hitting the tarmack at over 200 mph the uh-60 c. problem.... I don't have my Timmy or Jar Jar's. I burned them for heat all when i got (...) (24 years ago, 17-Jul-00, to lugnet.build, lugnet.general)
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| marc (score: 1.562) |