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| | Re: IRON MECHA - phase one
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| (...) You should be happy, because now this spurs you to counter by being inaccurate and more creative. :-) But you still have to worry, because this isn't my real contest entry. ;-) K (19 years ago, 13-Jan-06, to lugnet.build.mecha, FTX)
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| iron (score: 1.153) |
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| | Re: IRON MECHA - phase one
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| (...) Thanks. :-) Wait until phase two of my master plan... (...) It was actually very interesting to see if the artist's design really worked as a real 3D object. The artist got the leg posture in the image slightly warped. The leg on the left side (...) (19 years ago, 13-Jan-06, to lugnet.build.mecha, FTX)
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| | Re: Iron Mecha, Brickfrenzy style
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| (...) Is this all it does? I don't see a can opener. Actually, that's more than enough. Very impressive.:-) I was hoping someone would make something that transformed. This contest has a lot of good variety, from micro to non-military. I'm liking (...) (19 years ago, 14-Jan-06, to lugnet.build.mecha, lugnet.space, FTX)
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| | Re: Iron Mecha, Brickfrenzy style
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| (...) What is offensive about it? It is a pun; are you denying the fact that space is a void? Please. Give the Spacers a little more credit than that. Besides, they're too busy over on CSF to notice this (URL) antiquated NG> anyway. JOHN (19 years ago, 17-Jan-06, to lugnet.space, FTX)
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| iron (score: 1.153) |
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| | Re: IRON MECHA - phase three "Yo!"
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| (...) One of the Exoforce sets. They have heads with two facial expressions, angry, and psychotic maniac. A bit too intense. (...) My answer, in the form of dialogue. :-) "So have the writers settled on a name?" "Yes. How does this grab you? (...) (19 years ago, 18-Jan-06, to lugnet.build.mecha, FTX)
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| | Re: IRON MECHA - phase three "Yo!"
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| (...) Piercings and electrical current are a dangerous combination. ;-) I think you'll like the final production, though I was unable to sign on Kurt Russell as a cast member due to the expense. The role of "Snake" will be played by Emilio Estevez. (...) (19 years ago, 19-Jan-06, to lugnet.build.mecha, FTX)
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| | Re: Iron Mecha Entry - The Gentleman Crab
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| (lugnet ate my first reply, so here is a repost) I'm trying to figure this out... The ship comes in, unloads some containers, they are hoisted by a crazy crane into a pit. This pit is adjacent to another pit containing an unruly tentacled monster (...) (19 years ago, 26-Jan-06, to lugnet.build.mecha, FTX)
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| | Re: Iron Mecha 2nd Update
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| (...) How about a deep woods logging mecha. Giant chainsaw for one arm, and a detention cell for the other (to cage captured environmentalists, bears, etc.), that or a missile launcher to shoot down owls, can't let any escape. :-) K (19 years ago, 27-Jan-06, to lugnet.build.mecha, FTX)
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| | Re: Iron Mecha Entry
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| It looks somewhere between civilian and military, civilian converted to military use, civilitary. Legs: I like the color details, use of hoses, general platey-ness. Body: rear platform, opening panels (mortars?), cockpit with back access and swivel (...) (19 years ago, 30-Jan-06, to lugnet.build.mecha, FTX)
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| iron (score: 1.153) |
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| iron (score: 1.153) |
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| | Re: Iron Mecha Entry - Bandolero!
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| (...) I think it might be chili sauce now... (sniff) Yes, I can smell it. There's a diner in Tijuana where people go in, but never seem to come out, and their cars vanish from the parking lot. :-) K (19 years ago, 30-Jan-06, to lugnet.build.mecha, FTX)
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