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  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) One drawback with VBOs is that - unlike displaylists - you can't stick arbitrary GL calls in them. I'm using lists because I need to be able to put matrix operations in them as well as geometry. (...) Change the cull-face orientation ;-) (...) (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Interesting, but complicated IMO :-) Shaders offer a much easier implementation, and (I suspect) a faster one. Geometry-shaders for preference, but the algorithm can be implemented using vertex-shaders or even ARB vertex-programs to support (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) So finally this brings us to a technique that combines the predictive abilities of the conditional lines with the runtime advantages of the stencil and BFC algorithms. Think of the conditional line as a pair of triangles with a shared edge (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Deactivate Tractor Beam
 
(URL) Click the pic for more... AC (14 years ago, 16-Jun-10, to lugnet.starwars, lugnet.build, lugnet.announce.moc, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Allen Smith wrote: <snip> (...) Thanks for the insight Allen, I'm also not a 3D guru, but I like to fool around with it as much as anyone interested in 3d programming. Your method is roughly the same as what LD4DStdudio does, (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: From Dan Brown
 
(...) This sounds so cool. Too bad I'm on the opposite side of the state. :-( Jeff (14 years ago, 16-Jun-10, to lugnet.general)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) And another thing... The BFC technique actually has an advantage over conditional lines because it works on the entire scene after it's been assembled. Whereas the conditional lines at the edges of the primitives are created in advance, and (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) (URL) technique and the conditional lines both target the same edges lines where the front facing polygons meet the back facing polygons, so the results should be quite similar. (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) You can ignore the conditional lines and achieve the same effect with display lists using the stencil buffer techniques presented here: (URL) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Adult Fans Take LEGO Creations to a New Level
 
Adult Fans Take Lego Creations to a New Level Adult Fans of LEGO: Earliest enthusiasts come of age and keep right on building By DIANA MARSZALEK For The Associated Press June 15, 2010 (AP) Around age 14, Christopher Piccirillo sank into what he (...) (14 years ago, 16-Jun-10, to lugnet.mediawatch, lugnet.general, lugnet.people, FTX) ! 
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Heh, you hit that problem too? I've played around writing an OpenGL LDraw renderer based exclusively on display lists, but I can't for the life of me figure out how to handle conditional lines in this setup. Has anyone else solved this (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: LDraw BFC Tool
 
(...) Stupid me Link on sourceforge: (URL) Tim (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Monster Chess pits LEGO bots in game of awesome
 
(...) Nicely played. Maybe they could link it up with my (URL) program,and they wouldn't need to use that external computer ;) ROSCO (14 years ago, 16-Jun-10, to lugnet.mediawatch, FTX)
 
  SR 3D Builder and flex parts
 
Hi everybody! I have published a new video of my application to show you how flex parts will be implemented. It's just a preview but it worth a look!! If you are discouraged using lSynth, this maybe the solution! The video at (URL) the new release, (...) (14 years ago, 15-Jun-10, to lugnet.cad)
 
  Re: New trains coming
 
(...) As per: (URL) passenger train is now available in US. A *slight* throwback to 7745, but quite different stylings 25 years on. Also slightly similar to Virgin trains in the UK - perhaps there's something more similar in mainland Europe or east (...) (14 years ago, 15-Jun-10, to lugnet.trains)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) Hi Kevin, Sorry I replied to the wrong message, that's what you get if you read the group in a newsgroup client and post at the site. Still hoping Allan could share some insight on the (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: LDraw BFC Tool
 
(...) Cool! Where does one find an executable? Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Perth Model Railway Show 2010 Pics
 
(...) (URL) (14 years ago, 15-Jun-10, to lugnet.loc.au.wa.per)
 
  Re: BrickOS Patches and Development
 
Hello Yann, 2010/6/15 Yann Vernier <yann@algonet.se>: (...) I really would prefer to see the interrupt code running to disabling all interrupts for several milliseconds, loosing several ticks and disabling all sensors during this time. Did you apply (...) (14 years ago, 15-Jun-10, to lugnet.robotics.rcx.legos)

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