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  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Heh, you hit that problem too? I've played around writing an OpenGL LDraw renderer based exclusively on display lists, but I can't for the life of me figure out how to handle conditional lines in this setup. Has anyone else solved this (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: LDraw BFC Tool
 
(...) Stupid me Link on sourceforge: (URL) Tim (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Monster Chess pits LEGO bots in game of awesome
 
(...) Nicely played. Maybe they could link it up with my (URL) program,and they wouldn't need to use that external computer ;) ROSCO (14 years ago, 16-Jun-10, to lugnet.mediawatch, FTX)
 
  SR 3D Builder and flex parts
 
Hi everybody! I have published a new video of my application to show you how flex parts will be implemented. It's just a preview but it worth a look!! If you are discouraged using lSynth, this maybe the solution! The video at (URL) the new release, (...) (14 years ago, 15-Jun-10, to lugnet.cad)

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