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  *573260 (-5)
  Re: LDPattern
 
(...) Even with Lugnet it's not always easy to know things exists: I had no idea LDraw Draw existed until today ;o) (...) Hopefully Il'dar will chime in, but I guess LDPattern will work like Quad2dat: once vertices are created, new points closer (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Re: Possible (minor) contradiction in the specs
 
(...) If by "extension documents" you mean the (sub-)specifications referred to from the main 1.0.0 spec document (ie this page (URL) is no contradiction as the referenced specs were ratified BEFORE the main 1.0.0 spec (they had to be, otherwise the (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  I can stop building steam engines now...
 
(URL) full gallery> I think I've built my masterpiece, I doubt I'll ever be able to top this one. Just over a year ago, after the Emerald Night came out I decided to build a better Pacific. My chosen subject was the Southern Pacific Railroad, 4-6-2 (...) (14 years ago, 4-Jun-10, to lugnet.trains, lugnet.announce.moc, FTX) ! 
 
  Re: Toy Story Train comments?
 
(...) I prefer to space mine at 270 degrees. Tim (14 years ago, 4-Jun-10, to lugnet.trains, FTX)
 
  Re: Toy Story Train comments?
 
(...) No, 90 degrees is the norm for 2 cylinder locos, as Larry says it's called "quartering" (because they are a quarter of a circle apart). It ensures that there is always at least one piston not at the end of it's stroke. ROSCO (14 years ago, 4-Jun-10, to lugnet.trains, FTX)

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