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  *572004 (-10)
  Re: Town without AFOL's
 
(...) This shop is still in business (well) and has almost no LEGO left, seems it's become even harder to shop there since the old man refuses to give prices or sell stuff not in the window and tells you to leave (but this might be put down to (...) (15 years ago, 11-Feb-10, to lugnet.general, lugnet.loc.dk, lugnet.loc.se, lugnet.loc.no)
 
  $6,000 worth of LEGO stolen from man's truck
 
A LEGO San Francisco Street Scenes Stolen From Truck $6,000 worth of LEGO stolen from man's truck FREMONT, CA -- Fremont police are asking for the public's help in locating several elaborate LEGO scenes of San Francisco landmarks that were stolen (...) (15 years ago, 11-Feb-10, to lugnet.mediawatch, lugnet.general, FTX)
 
  $6,000 worth of LEGO stolen from man's truck
 
LEGO San Franciso Street Scenes Stolen From Truck February 10, 2010 FREMONT, CA -- Fremont police asked for the public's help Wednesday in locating several elaborate Lego scenes of San Francisco landmarks that were stolen out of a locked truck (...) (15 years ago, 11-Feb-10, to lugnet.mediawatch, lugnet.general, lugnet.announce, FTX)  
 
  Re: Using MPD syntax in official part files
 
(...) I think this is a good one: MPD parts would be a great way to store "default" textures for texture mapping (hex encode them). That would encapsulate the design with the part, overcoming one of the big "pain points" of adopting textures. (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Warning: Printing Bug in MLCad!
 
(...) Exactly! But there is a work-arround patch available - which has to be introduced into the source code :-< Michael (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Using MPD syntax in official part files
 
(...) You know, it occurs to me that if MPD's were allowed as parts, it would be a GREAT place to put a texture file (properly hex encoded, no doubt). They're almost always single-part-only. And if one wanted better textures than "come standard?" (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, I know what's available at the low end of OpenGl. That's where I live. I was just trying to keep up the curmudgeonly atmosphere of this place with the whipper-snapper comment. Did I do it wrong? Oh well, at least there's still that gloss (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
 
  Re: Using MPD syntax in official part files
 
(...) Absolutely. I wasn't advocating sticking 'public' subparts into the part's MPD. Just to be clear. Steve (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: *** MLCad V3.30 ***
 
(...) I've been surprised by some of this discussion of dithered colors, because when Foundry was created (not by me), it was done as a "clean room" project, based entirely off of specs, so it's the closest thing out there to a reference parser, and (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
 
  Re: Using MPD syntax in official part files
 
(...) I like your thinking! :) But Shader Language programming is really more along the lines of what we'll need for the next step I'd like to see: gloss maps. Those will allow shiny paint on torsos (for instance) to shine in the light, making gold, (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)


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