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  Re: "LGEO" and "L3P v1.4 BETA 20080930"
 
One additional suggestion I'd like to make is to, instead of writing the same data repeatedly over and over for each part, store the part data (matrix transformations and materials) in arrays and then traverse at the end of a file using loops. (...) (16 years ago, 3-Dec-08, to lugnet.cad)
 
  Re: MLCad being used by Lego Universe dev team?
 
(...) Here's a snapshot from LDView with settings and light angle tweaked to reproduce the image as closely as possible: (URL) I don't know about you, but I know what I think ;-). --Travis (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
 
  Re: BT fails when downloading to NXT from brixcc
 
(...) Could you make sure you are using the very latest version of BricxCC and that you have the very latest Fantom drivers installed on your computer? The latest BricxCC was released just a few weeks ago. Follow the "latest version" link on the (...) (16 years ago, 3-Dec-08, to lugnet.robotics.nxt)
 
  Re: MLCad being used by Lego Universe dev team?
 
(...) The shading looks too smooth to be MLCAD. Also, the studs in the image have the logo on top, which MLCAD doesn't do. -Mike (16 years ago, 3-Dec-08, to lugnet.cad)
 
  MLCad being used by Lego Universe dev team?
 
Hey guys, Got the latest Lego Universe newsletter, and found this interesting. (URL) screenshot of the CAD bricks seems to be from MLCad, with the edge lines and stud resolution. I would think they'd be using Lego's internal Maya library. -Stefan- (16 years ago, 3-Dec-08, to lugnet.cad)


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