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  Re: LEGO 9V Train Communication II
 
(...) If someone can get hold of Mark Riley and have him 'fix up' LDCC to be 'Power Functions/RC Train' IR compatible instead of DCC, that'd be a quick fix :) The rest is already built in--remote control, LACC, etc... Dave K (18 years ago, 19-Dec-07, to lugnet.trains)
 
  Re: LEGO 9V Train Communication II
 
(...) I've got to say if I muttered those words aloud, my wife would likely come at me with a large blunt object :). But I agree - I need to lay hands on an IR train and start working out more of this myself as well. (18 years ago, 19-Dec-07, to lugnet.trains)
 
  Re: Bacon popcorn, - was something about my 24hr of my first day off
 
(...) I read this post a few days ago; it was like watching the unfolding of a beautiful, yet strangely intriguing culinary horror story. Something that I want to try, but feel dirty for admitting it. Then I remember somebody sending me this link: (...) (18 years ago, 19-Dec-07, to lugnet.org.ca.rtltoronto)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Another difference is that there's a large variance in Ad6, and very little variance in 1d6+A. With A=4 (for instance) you get Ad6 resulting between 4 and 24, which is a huge range. With 1d6+A, you get between 5 and 10. For that reason, I'd (...) (18 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  general gaming Q: multiple dice vs. die+bonuses
 
I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (18 years ago, 19-Dec-07, to lugnet.gaming, FTX)


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