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  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Another difference is that there's a large variance in Ad6, and very little variance in 1d6+A. With A=4 (for instance) you get Ad6 resulting between 4 and 24, which is a huge range. With 1d6+A, you get between 5 and 10. For that reason, I'd (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  general gaming Q: multiple dice vs. die+bonuses
 
I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  Re: LEGO 9V Train Communication II
 
(...) Brian, the more I read this, the more I am with you. I think I really need to re-think my LEGO budget for next year... Three trains sounds like fair enough to me, since our house is not supposed to grow and the trains need some space to be (...) (17 years ago, 19-Dec-07, to lugnet.trains)
 
  Re: LEGO 9V Train Communication II
 
(...) I'm pretty sure the RCX could be programmed to throw PF control messages... and while this would be a lot cheaper from a HW standpoint at the moment, I'm not sure it would be long-term. Right now the RCX is cheap(er) on eBay, but as they (...) (17 years ago, 19-Dec-07, to lugnet.trains)
 
  Re: LEGO 9V Train Communication II
 
(...) On second thought, that doesn't look all that bad actually. Provided there is a way to eventually control more than one train and set up several IR interfaces (for positions where the optical link would otherwise fail) with a single RCX, the (...) (17 years ago, 19-Dec-07, to lugnet.trains)


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