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  Re: mindstorms sdk
 
(...) I think you might very well be right since some things just don't seem to work right for some folks who have tried that particular IOMap. But I haven't been able to find where it is off yet. Which offset were you trying to use? You need to (...) (17 years ago, 21-Aug-07, to lugnet.robotics.nxt)
 
  Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
 
(...) I'm new to this community, and am just learning 3D graphics, but I will comment on this as someone who will eventually use this file format to read in and render these parts in 3D. 1. Character encoding - for a file spec, not specifying this (...) (17 years ago, 21-Aug-07, to lugnet.cad)
 
  Re: what makes a good engine shed?
 
(...) Just looked at your link after posting my previous message, the clerestory roof is another interesting way of doing it. Tim (17 years ago, 21-Aug-07, to lugnet.trains, FTX)
 
  Re: what makes a good engine shed?
 
(...) I actually googled the images to suit the example I thought of rather than having them saved. . In the UK many larger sheds had Northlights, i.e. a ridged roof with glass in the north facing slopes to get the best light. Often the ridges were (...) (17 years ago, 21-Aug-07, to lugnet.trains, FTX)
 
  Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
 
(...) I think the original suggestion that we mention that it is in row-major format is valid. I agree that the fact that OpenGL (almost certainly one of the top two most used 3D APIs on the planet) uses column major format is a good reason to (...) (17 years ago, 21-Aug-07, to lugnet.cad)

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