 | | Re: The Mercurials - Lego Comic
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(...) Very cool. I am hooked to the story already. :-) The only thing I would improve is a method of seeing who is talking. The icons idea mentioned above would work well, but even just the speaking character's name before each line would work. In (...) (19 years ago, 14-Jul-07, to lugnet.build, FTX)
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 | | Re: Legp club NZ
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(...) That's wonderful! I always wished there was a LUG when I lived down there. God Bless, Nathan (URL) (19 years ago, 14-Jul-07, to lugnet.loc.au, FTX)
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 | | Re: BALLABIO - resoconto -
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(...) No, era quell'altro. Ho finito ieri sera di smontare, pulire e rimontare quella ruspa, e devo dire che una simile quantità di problemi me la sarei aspettata da eBay, non da un brickshop :-( In totale sono sotto di ben 28 pezzi... Ciao Gabriele (...) (19 years ago, 14-Jul-07, to lugnet.org.it.itlug)
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 | | Program doesn't work
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Does someone know why motors on RCX are not working with this code: #include<unistd.h> #include<conio.h> #include<dsensor.h> #include<dmotor.h> int main(int argc, char **argv){ ds_active(&SENSOR_1); while(1){ if(TOUCH_1){ dlcd_show(LCD_ARMS); (...) (19 years ago, 14-Jul-07, to lugnet.robotics)
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 | | Re: The Mercurials - Lego Comic
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In lugnet.announce.moc, Tom Wilson wrote: I had a good laugh and really wonder how the story is going to develop! would it be possible to tell the number of slides when announcing an episode. don't need a countdown inside the show just some info if (...) (19 years ago, 14-Jul-07, to lugnet.build)
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