 | | Re: WIP - Red Quad
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"Geoffrey Hyde" <g.hyde@bigpond.net.au> wrote in message news:JCKtAE.6qJ@lugnet.com... (...) Aaron? I've been looking at posts for too long. :) I meant Eric, sorry for any confusion!! :D BTW, I would like to say to Eric that is one pretty good (...) (19 years ago, 28-Jan-07, to lugnet.build.mecha, lugnet.robotics.nxt)
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 | | Re: WIP - Red Quad
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"David List" <zerobuttons@gmail.com> wrote in message news:JCKpMs.KG0@lugnet.com... (...) I recognize at least this element in them: (URL) also this element as well: (URL) easy if you know what you're looking at! ;) I know I'm not Aaron, but these (...) (19 years ago, 28-Jan-07, to lugnet.build.mecha, lugnet.robotics.nxt)
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 | | Re: Help with balancing cantelevered WIP project.
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"Aaron Sneary" <aaronsneary@NOSPAMyahoo.com> skrev i en meddelelse news:JCJGqJ.2EJ@lugnet.com... (...) Have you been building to an exact scale with measures? It seems to me that your overhanging arm is longer (relative to the height of the (...) (19 years ago, 28-Jan-07, to lugnet.build, lugnet.technic)
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 | | Re: WIP - Red Quad
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"Eric Sophie" <mylegomaster@aol.com> skrev i en meddelelse news:JCJpCL.16x@lugnet.com... (...) Nice - which set do you find the hip joints in? Best regards, David List (19 years ago, 28-Jan-07, to lugnet.build.mecha, lugnet.robotics.nxt)
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 | | Re: Finaly: I completed my new LDraw render engine
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(...) Thank {you} if you implement it ;-) - I'd hate to do all that work over again. BTW if you're able to incorporate that function, it would be nice if you can merge individual submodels since more than 90% of mine are usually just angled sections (...) (19 years ago, 28-Jan-07, to lugnet.cad.dev)
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 | | Re: New LDraw Contest: POTM Part Of The Month
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Ok, I just woke up 30 minutes ago after far too few hours of sleep (as usual), and realized that I should've just shut up and see how things unfolded... considering how many times the well meaning people of this community have managed to make things (...) (19 years ago, 28-Jan-07, to lugnet.cad.dev.org.ldraw)
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 | | Re: How big is the hobby and how big can it be?
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(...) I think Steve has put his put his finger on the answer to the question. The hobby of LEGO, if you want to call it that is participant hobby--one which necessitates a great deal of creativity and energy, while watching NFL football is a (...) (19 years ago, 28-Jan-07, to lugnet.general)
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 | | Re: How big is the hobby and how big can it be?
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(...) It seems to me that our community is more like comic book or sci-fi fanzine _publishers_ than readers. We actively create something, which requires a lot more effort than consuming the creative work of others. Your distinction about the bulk (...) (19 years ago, 28-Jan-07, to lugnet.general)
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 | | Re: Help with balancing cantelevered WIP project.
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(...) Hi Aaron, From memory, the boat weights are only about 20 grams each. That's less than 1 oz. So you'd need quite a few. I have used fishing sinkers for counterweight before - you could fit quite a few inside that control room or whatever it is (...) (19 years ago, 27-Jan-07, to lugnet.build, lugnet.technic, FTX)
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 | | Re: Finaly: I completed my new LDraw render engine
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(...) If everything goes well, I'll expect the first beta in a couple of months. (...) Not as far I'm concerned. An actor describes the connections between an group of parts. You can then use any actor in an 'character'. And there is no coded limit (...) (19 years ago, 27-Jan-07, to lugnet.cad.dev)
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