 | | rtlToronto22 Ideas?
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So...rtl21 was pretty good. As traditional, onwards to the next game...even number rtlToronto games tend to be "harder" (eg rtl10: Project X, rtl14: Rice, rtl16: Ropeclimbers etc) so this one should be a difficult one. What should it be? Vitali (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Official scores from rtl21--Chris didn't win... again!!!!
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What's it like to lose all the time, Chris? You beat me? You beat a 'bot that was made basically the day of the competition?? Eh--here's the breakdown-- 13 competitors--78 match-ups... tied for first place--Edward and John G--they both won 11 of (...) (20 years ago, 31-Jul-06, to lugnet.org.ca.rtltoronto)
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 | | Re: NXT "remotes"
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(...) Thanks (and thanks to Bryan who replied off-lugnet) I had forgotten the bit about those motors being pre-prototypes. When I find time, I'll take a look at trying to figure out what to do with the more powerful ones. At the very least if I can (...) (20 years ago, 31-Jul-06, to lugnet.org.us.laflrc)
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 | | Re: Virtual BrikWars?
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(...) There've been a few. I remember seeing one done in Python, and another in ScreenMonkey (if I remember right). There are a couple of different programs now that let you do all kinds of miniature gaming over the web. (...) On the soldier's turn, (...) (20 years ago, 31-Jul-06, to lugnet.gaming.brikwars)
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 | | Re: IR train base alternative
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(...) <SNIP> (...) Well, its persuaded me to go and get one to modify sometime :) (...) Seeing a the instructions are already here (in your post). I'd look at selling preassembled units rather than explaining how to further than you already have. (20 years ago, 31-Jul-06, to lugnet.trains, lugnet.parts.custom, lugnet.parts.mod)
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