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  Re: Overlapping primitives - a reason to Hold a part?
 
(...) If you post a hold vote for all parts contain a overlaping between a primitive and a quad or triangle, you must post a hold vote for all parts with contain a stud (ex : all brick !!!). Because all studs are overlaping with quad or box. It is (...) (20 years ago, 16-Jul-06, to lugnet.cad.dat.parts, FTX)
 
  Re: 3 problems - help appreciated!
 
(...) Willy, thanks so much for your prompt response, you've just saved me throwing my PC through the window! :-)) (20 years ago, 16-Jul-06, to lugnet.cad.mlcad)
 
  Re: Call for GUI part editor
 
(...) OK, I modified the standalone version a bit. It is now suitable to be used as a 'User-defined program' in LDDP (the 'Parameter' field in LDDP should be set to '%0'). Note that such programs can *only* work with the full file, not selections in (...) (20 years ago, 16-Jul-06, to lugnet.cad)
 
  Re: Tutorial on reviewing parts
 
(...) A couple of other points that may be worth mentioning: 1) LDView can do BFC checking now (I use this all the time) 2) LDDP has a "fix error" option for most errors L3P can find, including bowtie quads. Other than that it looks good. Thank you (20 years ago, 16-Jul-06, to lugnet.cad)
 
  Re: Overlapping primitives - a reason to Hold a part?
 
(...) Ahhh. Very good point. I think you'd get problems in povray too. Tim (20 years ago, 16-Jul-06, to lugnet.cad.dat.parts, FTX)


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