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 | | Seeking Lugnet community help for a freeware computer game
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| Hello, I'm working on a free computer game, for a competition promoting accessibility in gaming. (ie making games more accessable for older players, younger players, people with disabilities) Why post here? I want to use lego for the graphics. (And (...) (20 years ago, 6-Jul-06, to lugnet.general, lugnet.build.military, lugnet.build.minifigs, lugnet.adventurers)
| | |  | | Re: thoughts on gbc module reliability
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| (...) I recall reading about Steve's ideas of sectors to handle downed modules. Is this a given or some optional aspect? I would think it would be mandatory. I think at this point, I'm going with the KISS plan, but I'm trying to learn as much as (...) (20 years ago, 8-Jul-06, to lugnet.robotics)
| | |  | | Re: thoughts on gbc module reliability
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| (...) <sigh> This is why one of designs I mentioned had a second, variable output. One in::two out. If the input rate was say 3 bps, then the two outputs would be equal to 3 (in this case) 1bps and 2bps. I didn't give a very detailed explanation of (...) (20 years ago, 8-Jul-06, to lugnet.robotics)
| | |  | | Re: lejos help please
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| (...) Well, now that I look over the instructions on leJOS, I see that they don't say to set classpath. I think I always have, however. I haven't installed it on my newish laptop, though, so I can't check. Does someone with more experience want to (...) (20 years ago, 8-Jul-06, to lugnet.robotics.rcx.java)
| | |  | | Re: Using Blender to animate Ldraw models
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| W00T another Blenderhead! :) I've tried to make an animation out of one of Tim Gould's mechs, with minimal sucess. However, it seems easier to seperate the object to be animated into the various parts that are going to move, and parent those to the (...) (20 years ago, 8-Jul-06, to lugnet.cad)
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