 | | Re: Tweening (and some Backwards Engineering)
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(...) Hi Tore, Finding the angles is quite complicated and depends on the choice of how you express the angles. The main way of expressing an angle are Euler angles ((URL) however there is another way to express angles which is slightly more (...) (20 years ago, 12-Nov-05, to lugnet.cad.dev)
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 | | Re: Is it possible for a robot to count studs?
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(...) I've used gear racks for this purpose. 2.5 gear rack teeth = 1 stud. Combine with a gear and a rotation sensor and away you go. (20 years ago, 12-Nov-05, to lugnet.robotics)
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 | | Is it possible for a robot to count studs?
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I'm wondering if anyone out there has ever tried to use a robot to count studs EG on a baseplate in order to make precise, stud-sized movements, for example, when making a pattern out of bricks or plates. If so, how did you do it, and can it be made (...) (20 years ago, 11-Nov-05, to lugnet.robotics)
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 | | Tweening (and some Backwards Engineering)
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I've been thinking a little about Tweening the last two weeks. Linear Motion Tweening between two keyframes is very simple I guess. If x(0)=50 and x(1)=250, then x(0.1)=50+(250-50)*0.1=70. "kx+m". But then I came to the rest of the LDraw Type 1 (...) (20 years ago, 11-Nov-05, to lugnet.cad.dev)
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 | | Re: November Meeting
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YEah, I had gotten confused.. I was thinking BrikWars when I asked that.. If I can make it, I'll be playing a rogue.. possible 2 (1 thgief, 1 bard),, But as I work 00:00-09:00 Sunday morning and Monday Morning, I may not be able to make it.. (...) (20 years ago, 11-Nov-05, to lugnet.org.us.indylug)
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