|
|
 | | Re: Cerco motori 9V tipo nuovo
|
| (...) ciao cosa intendi per 2x1? io eventualmente dovrei avere un motore in piu'.. devo controllare ciao Cristian (21 years ago, 26-Aug-05, to lugnet.org.it.itlug.market)
| | |  | | Re: Announcing Bricksmith for Macintosh
|
| (...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: How to rotate a part in LDD (Mac)?
|
| (...) Well, there's no reason they couldn't have it both ways; add keys to move the pieces in X and Z after it's placed (in addition to the existing Y movement), and also to rotate it. Then you could move/rotate the piece while it's clinging to the (...) (21 years ago, 26-Aug-05, to lugnet.general, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
|
| (...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Announcing Bricksmith for Macintosh
|
| (...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (21 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
| |