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  Re: Coolest Brickshelf account
 
(...) Well, if Koyan weren't so modest I wouldn't have to! :-) But apparently he is, so I will continue to toot his horn periodically for those who might not have heard it;-) JOHN (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains, FTX)
 
  Trans-Yellow Domes?
 
I know this is a longshot, but I'm looking for some Trans-Yellow Domes pieces {'Panel 10 x 10 x 12 Corner' (2409 - peeron#) }. If you have a few or just one, let's talk! I'm buying ... trading ... what ever it takes. If they are in good shape I'm (...) (21 years ago, 22-Jun-05, to lugnet.market.buy-sell-trade)
 
  Re: tougher lego gears
 
(...) I don't think the plastic-glue bond would have to be stronger than plastic with itself. I'm just talking about filling up the hole so that the gear won't crack as easily at the thin points next to the holes. This is where the breaks are always (...) (21 years ago, 22-Jun-05, to lugnet.parts.custom, lugnet.parts.mod, lugnet.technic)
 
  Re: MOC New Uacs Silo Car
 
Hello Ludo, Hoe gaat het met je ? Nu ik schrijf in Engel :) In lugnet.trains, Ludo Soete wrote: [...] (...) file with several .ldr in it instead. Can you check please? I am interested to understand how you managed to render this cylindrical (...) (21 years ago, 22-Jun-05, to lugnet.trains)
 
  Re: Coolest Brickshelf account
 
(...) This brickshelf account doesn't contain any pictures of original MOCs... what's the attraction in looking at a bunch of pictures of official sets we've seen many times already? Render fetishism? Seems like a waste of time to me. Cheers, Paul (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: R2D2 Sounds - A Warning my RCX has laryngitis.
 
(...) Here is the sound driver section: (URL) Bellis, if you read this you can add this schematics to your RCX circuit collection to get everything together) It seems impossible that you have fried anything if you still get on/off sound: there is (...) (21 years ago, 22-Jun-05, to lugnet.robotics)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hi Stefan, My guess is that the studs are a special primitive which is just attached as a bitmap. A cylinder is very quick to render and so a simple routine to map an angle to a cone bitmap which is then added in the right place wouldn't be (...) (21 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
(...) (URL) I can't remember where I originally downloaded it from :( (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
 
  Re: Coolest Brickshelf account
 
"Jaco van der Molen" <jmolen@zonnet.nl> wrote in news:IIG4Gr.yEz@lugnet.com: (...) :) You may want to re-check periodically. I'm constantly updating renders whenever I find a better way to make them, or .mpd's whenever new missing pieces become (...) (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)


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