 | | Re: MBPD - 22nd precinct
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(...) Thanks e - I learned a lot by doing it. Part of the motivation behind this was your Mech Bay 04. Drippin' in Old Skool Flava. I'm going to be saying that all day now. -nk (21 years ago, 22-Mar-05, to lugnet.space)
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 | | Re: MBPD - 22nd precinct
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(...) Penny-locking, as I remember it, involves super-gluing a penny over the key slot to any lock. This was prevalent in my middle school and high school. But alas, so were "Guns 'N' Roses" and "Helloween" T-shirts. -nk (21 years ago, 22-Mar-05, to lugnet.space)
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 | | Re: MBPD - 22nd precinct
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(...) Thanks Jeff. The module shown is a paddywagon; town jail bars were used for that effect. It's not quite pressurized or comfortable, but last time The Man took me for a ride, it wasn't a pleasant experience. The dropship should be getting its (...) (21 years ago, 22-Mar-05, to lugnet.space, FTX)
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 | | Re: A mlcad space battleship
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(...) Cool! That's a great ship--I like the layout of the wings and main hull. Just one question: where do the interceptors dock with the ship? It looks like there's an opening in the back of the ship (between the engines) but I can't tell if it's (...) (21 years ago, 19-Mar-05, to lugnet.gaming.starship)
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 | | Re: I need to ask a question of the community
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(...) Well, it sounds cool. If you're gonna send people to other sectors, however, you need to either co-ordinate with that SM or simply give the team a single objective (i.e. pick up the Space Artifact that is located on planet Gork). With the (...) (21 years ago, 19-Mar-05, to lugnet.gaming.starship)
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